#version 450
layout(location = 0) in vec2 tex_coords;
layout(location = 1) in vec4 out_color;

layout(location = 0) out vec4 f_color;

layout(set = 0, binding = 0) uniform sampler2D tex;
layout(set = 0, binding = 1, rgba32ui) readonly uniform uimage2D img;

void main() {
    f_color = out_color;
}