use std::sync::Arc;
use crate::canvas::*;
use crate::canvas::managed::handles::{CanvasFontHandle, CanvasImageHandle, CanvasTextureHandle, Handle};
use crate::canvas::canvas_frame::{Drawable};
use crate::util::vertex::{VertexTypes, TextureVertex3D, Vertex3D};

///
#[derive(Debug, Clone)]
pub struct Sprite {

    pub verts: VertexTypes,

    position: (f32, f32),
    size: (f32, f32),
}

/// Container class which implements drawable.
impl Sprite {

    ///
    pub fn new(position: (f32, f32),
                size: (f32, f32),
                depth: u32,
                texture_handle: Arc<CanvasTextureHandle>) -> Sprite {

        let normalized_depth = (depth as f32 / 255.0);

        let verts = vec![
            TextureVertex3D{
                v_position: [position.0, position.1, normalized_depth],                   // top left
                ti_position: [-0.0, -0.0] },
            TextureVertex3D{
                v_position: [position.0, position.1 + size.1, normalized_depth],          // bottom left
                ti_position: [-0.0, 1.0] },
            TextureVertex3D{
                v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right
                ti_position: [1.0, 1.0] },
            TextureVertex3D{
                v_position: [position.0, position.1, normalized_depth],                   // top left
                ti_position: [-0.0, -0.0] },
            TextureVertex3D{
                v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right
                ti_position: [1.0, 1.0] },
            TextureVertex3D{
                v_position: [position.0 + size.0, position.1, normalized_depth],          // top right
                ti_position: [1.0, -0.0] },
        ];

        Sprite {
            verts: VertexTypes::TextureType(verts, texture_handle),
            position: position,
            size: size,
        }
    }
}
impl Drawable for Sprite{
    fn get(&self) -> VertexTypes {
        self.verts.clone()
    }

}



