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Creation-Date: 2020-02-21T22:54:06-08:00

====== Drawables ======
[[/doc/sfml_rust/drawables/index.html|Documentation]]

=== Details ===
Drawables are all able to be passed to the canvas frame to be rendered

The implementation of the Drawable trait is tightly coupled to the data types defined in VertexType and ingested by the canvas frame

Right now I have a couple of types that I'm using:
	
	TextureType(vec, handle)
	ImageType(vec, handle)
	ColorType(vec)
	ThreeDType(vec)

This maps to the drawables I have implemented

	compu_sprite	: ImageType
	polygon		: ColorType
	rect		: ColorType
	sprite		: TextureType


It doesn't matter, how these objects get the VertexType that it needs to return. Generating them on the fly should be generally OK. It won't scale to very large amounts of sprites. But it's fine for now.




















