use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle};
use std::sync::Arc;
use vulkano::buffer::BufferAccess;
use std::collections::HashMap;

#[derive(Default, Debug, Clone, Copy)]
pub struct TextureVertex3D {
    pub v_position: [f32; 3],
    pub ti_position: [f32; 2],
}
vulkano::impl_vertex!(TextureVertex3D, v_position, ti_position);

#[derive(Default, Debug, Clone, Copy)]
pub struct ColorVertex3D {
    pub v_position: [f32; 3],
    pub color: [f32; 4],
}
vulkano::impl_vertex!(ColorVertex3D, v_position, color);

#[derive(Default, Debug, Clone, Copy)]
pub struct ImageVertex3D {
    pub v_position: [f32; 3],
    pub ti_position: [f32; 2],
}
vulkano::impl_vertex!(ImageVertex3D, v_position, ti_position);

#[derive(Default, Debug, Clone, Copy)]
pub struct Vertex3D {
    pub v_position: [f32; 3],
    pub color   : [f32; 4],
    pub ti_position: [f32; 2],
}
vulkano::impl_vertex!(Vertex3D, v_position, color, ti_position);

/// Text vertex 3d with vertex position
#[derive(Default, Debug, Clone, Copy)]
pub struct TextVertex3D {
    pub position: [f32; 3],
}

vulkano::impl_vertex!(TextVertex3D, position);

#[derive(Default, Debug, Clone, Copy)]
pub struct GlyphInstance {
    pub screen_position: (f32, f32),
    pub atlas_position: (f32, f32),
    pub atlas_size: (f32, f32),
    pub scale: f32,
}
vulkano::impl_vertex!(GlyphInstance, screen_position, atlas_position, atlas_size, scale);
// ==============================================================================

#[derive(Debug, Clone)]
pub enum VertexTypeContainer {
    TextureType(Vec<TextureVertex3D>, Arc<CanvasTextureHandle>),
    ImageType(Vec<ImageVertex3D>, Arc<CanvasImageHandle>),
    ColorType(Vec<ColorVertex3D>),
    ThreeDType(Vec<Vertex3D>),
    TextType(Vec<ColorVertex3D>),
}

#[derive(Clone)]
pub struct CanvasFrameAllocation {
    pub colored_vertex_buffer: Vec<Arc<(dyn BufferAccess + Send + Sync)>>,
    pub textured_vertex_buffer: HashMap<Arc<CanvasTextureHandle>, Arc<(dyn BufferAccess + Send + Sync)>>,
    pub image_vertex_buffer: HashMap<Arc<CanvasImageHandle>, Arc<(dyn BufferAccess + Send + Sync)>>,
    pub text_instances: HashMap<Arc<CanvasFontHandle>, Arc<(dyn BufferAccess + Send + Sync)>>,

    pub text_vertex_buffer: Vec<Arc<(dyn BufferAccess + Send + Sync)>>,
}


















