use std::sync::Arc;
use crate::canvas::*;
use crate::canvas::managed::handles::{CanvasFontHandle, CanvasImageHandle, CanvasTextureHandle, Handle};
use crate::canvas::canvas_frame::{Drawable};
use crate::util::vertex::{VertexTypeContainer, TextureVertex3D, Vertex3D, ColorVertex3D};
use crate::drawables::sprite::Sprite;

/// Convex multi verticy polygon
#[derive(Debug, Clone)]
pub struct Polygon {

    pub verts: VertexTypeContainer,

    position: (f32, f32),
    size: (f32, f32),
}

/// Container class which implements drawable.
impl Polygon {

    ///
    pub fn new(position: (f32, f32),
               size: (f32, f32),
               depth: u32,) -> Polygon {

        let normalized_depth = (depth as f32 / 255.0);

        let verts = vec![
            ColorVertex3D{v_position: [-0.5, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [-0.25, 0.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [-0.25, 0.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [0.0, 0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [0.25, 0.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [0.0, 0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [0.5, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [0.25, 0.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [0.25, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [0.5, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [0.25, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [0.0, -0.1, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [-0.25, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [0.0, -0.1, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [-0.5, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ColorVertex3D{v_position: [-0.25, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
        ];


        Polygon {
            verts: VertexTypeContainer::ColorType(verts),
            position: position,
            size: size,
        }
    }
}
impl Drawable for Polygon {
    fn get(&self, window_size: (u32, u32)) -> Vec<VertexTypeContainer> {
        vec![self.verts.clone()]
    }

}



