more refactoring, compiles.
This commit is contained in:
124
src/canvas.rs
124
src/canvas.rs
@@ -21,6 +21,7 @@ use winit::Window;
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use vulkano::pipeline::viewport::Viewport;
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use vulkano::descriptor::descriptor::DescriptorDescTy::TexelBuffer;
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use crate::canvas_frame::CanvasFrame;
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use std::hash::Hash;
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// Canvas is the accumulator of Sprites for drawing
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@@ -74,8 +75,8 @@ impl Vertex for ColoredVertex2D {
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pub trait Drawable {
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fn get_vertices(&self) -> Vec<(f32, f32)>;
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fn get_color(&self) -> (f32, f32, f32, f32);
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fn get_texture_handle(&self) -> Option<Arc<u32>>;
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fn get_image_handle(&self) -> Option<Arc<u32>>;
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fn get_texture_handle(&self) -> Option<Arc<CanvasTextureHandle>>;
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fn get_image_handle(&self) -> Option<Arc<CanvasImageHandle>>;
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}
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// Need three types of shaders. Solid, Textured, Image
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@@ -87,24 +88,24 @@ pub enum ShaderType {
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}
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#[derive(Clone)]
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pub struct TextureHandle {
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handle: u32
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub struct CanvasTextureHandle {
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pub handle: u32
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}
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#[derive(Clone)]
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pub struct ImageHandle {
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handle: u32
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub struct CanvasImageHandle {
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pub handle: u32
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}
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#[derive(Clone)]
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pub struct ShaderHandle {
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handle: u32
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub struct CanvasShaderHandle {
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pub handle: u32
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}
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#[derive(Clone)]
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pub struct CanvasTexture {
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handle: Arc<TextureHandle>,
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handle: Arc<CanvasTextureHandle>,
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buffer: Arc<ImmutableImage<Format>>,
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name: String,
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size: (u32, u32),
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@@ -126,7 +127,7 @@ impl CanvasTexture {
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#[derive(Clone)]
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pub struct CanvasImage {
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handle: Arc<ImageHandle>,
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handle: Arc<CanvasImageHandle>,
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buffer: Arc<AttachmentImage>,
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size: (u32, u32),
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}
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@@ -159,11 +160,11 @@ pub struct CanvasState {
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colored_drawables: Vec<ColoredVertex2D>,
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colored_vertex_buffer: Vec<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync)>>,
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textured_drawables: HashMap<Arc<u32>, Vec<Vec<Vertex2D>>>,
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textured_vertex_buffer: HashMap<Arc<u32>, Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync)>>,
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textured_drawables: HashMap<Arc<CanvasTextureHandle>, Vec<Vec<Vertex2D>>>,
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textured_vertex_buffer: HashMap<Arc<CanvasTextureHandle>, Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync)>>,
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image_drawables: HashMap<Arc<u32>, Vec<Vec<Vertex2D>>>,
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image_vertex_buffer: HashMap<Arc<u32>, Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync)>>,
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image_drawables: HashMap<Arc<CanvasImageHandle>, Vec<Vec<Vertex2D>>>,
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image_vertex_buffer: HashMap<Arc<CanvasImageHandle>, Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync)>>,
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// Looks like we gotta hold onto the queue for managing textures
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queue: Arc<Queue>,
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@@ -186,7 +187,7 @@ impl CanvasState {
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images.iter().map(|image| {
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Arc::new(
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Framebuffer::start(self.shader_kernels.get(String::from("color-passthrough")).unwrap().render_pass.clone())
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Framebuffer::start(self.shader_buffers.get("color-passthrough").unwrap().render_pass.clone())
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.add(image.clone()).unwrap()
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.build().unwrap()
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) as Arc<dyn FramebufferAbstract + Send + Sync>
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@@ -198,15 +199,10 @@ impl CanvasState {
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device: Arc<Device>,
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physical: PhysicalDevice,
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capabilities: Capabilities) -> CanvasState {
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let solid_color_kernel = String::from("color-passthrough");
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let texture_kernel = String::from("simple_texture");
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let shader_kernels: HashMap<ShaderType, ShaderKernels> = HashMap::from_iter(vec![
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(ShaderType::SOLID, ShaderKernels::new(solid_color_kernel, capabilities.clone(), queue.clone(), physical.clone(), device.clone())),
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(ShaderType::TEXTURED, ShaderKernels::new(texture_kernel, capabilities.clone(), queue.clone(), physical.clone(), device.clone()))
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]);
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CanvasState {
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dynamic_state: DynamicState { line_width: None, viewports: None, scissors: None },
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sampler: Sampler::new(device.clone(), Filter::Linear, Filter::Linear,
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@@ -214,11 +210,24 @@ impl CanvasState {
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SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap(),
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image_buffers: vec![],
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texture_buffers: vec![],
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shader_buffers: Default::default(),
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shader_buffers: HashMap::from_iter(vec![
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(solid_color_kernel.clone(), ShaderKernels::new(solid_color_kernel.clone(),
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capabilities.clone(),
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queue.clone(),
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physical.clone(),
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device.clone())
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),
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(texture_kernel.clone(), ShaderKernels::new(texture_kernel.clone(),
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capabilities.clone(),
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queue.clone(),
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physical.clone(),
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device.clone())
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),
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]),
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colored_drawables: vec![],
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colored_vertex_buffer: vec![],
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textured_drawables: Default::default(),
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textured_drawables: HashMap::default(),
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textured_vertex_buffer: Default::default(),
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image_drawables: Default::default(),
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image_vertex_buffer: Default::default(),
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@@ -228,9 +237,9 @@ impl CanvasState {
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}
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}
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pub fn create_image(&mut self, dimensions: (u32, u32), usage: ImageUsage) -> Arc<ImageHandle> {
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pub fn create_image(&mut self, dimensions: (u32, u32), usage: ImageUsage) -> Arc<CanvasImageHandle> {
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let image = CanvasImage {
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handle: Arc::new(ImageHandle { handle: self.image_buffers.len() as u32 + 1 }),
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handle: Arc::new(CanvasImageHandle { handle: self.image_buffers.len() as u32 + 1 }),
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buffer: AttachmentImage::with_usage(
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self.device.clone(),
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[dimensions.0, dimensions.1],
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@@ -243,8 +252,8 @@ impl CanvasState {
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handle
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}
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pub fn get_image(&self, image_handle: Arc<ImageHandle>) -> Arc<AttachmentImage> {
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self.image_buffers.get((*image_handle).clone() as usize).unwrap()
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pub fn get_image(&self, image_handle: Arc<CanvasImageHandle>) -> Arc<AttachmentImage> {
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self.image_buffers.get((*image_handle).clone().handle as usize).unwrap()
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.clone().buffer.clone()
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}
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@@ -290,10 +299,10 @@ impl CanvasState {
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texture
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}
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pub fn load_texture(&mut self, filename: String) -> Option<Arc<TextureHandle>> {
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pub fn load_texture(&mut self, filename: String) -> Option<Arc<CanvasTextureHandle>> {
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let texture_buffer = self.get_texture_from_file(filename.clone());
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let handle = Arc::new(TextureHandle {
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let handle = Arc::new(CanvasTextureHandle {
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handle: self.texture_buffers.len() as u32 + 1
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});
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@@ -309,6 +318,18 @@ impl CanvasState {
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Some(handle)
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}
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fn get_texture(&self, texture_handle: Arc<CanvasTextureHandle>)
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-> Arc<ImmutableImage<Format>> {
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let handle = texture_handle.handle as usize;
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if let Some(i) = self.texture_buffers.get(handle) {
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return i.clone().buffer.clone();
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} else {
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panic!("{} : Texture not loaded", handle);
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}
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}
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// After done using this, need to call allocated vertex buffers
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pub fn draw(&mut self, canvas_frame: CanvasFrame) {
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self.textured_drawables = canvas_frame.textured_drawables;
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@@ -353,15 +374,6 @@ impl CanvasState {
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}
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}
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fn get_texture(&self, texture_id: String) -> Arc<ImmutableImage<Format>> {
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if let Some(i) = self.texture_store.get(&texture_id) {
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return i.clone();
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} else {
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panic!("{} : Texture not loaded", texture_id);
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}
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}
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fn get_solid_color_descriptor_set(&self, kernel: Arc<ShaderKernels>) -> Box<dyn DescriptorSet + Send + Sync> {
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let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
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@@ -383,27 +395,31 @@ impl CanvasState {
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framebuffers[image_num].clone(), false, clear_values.clone(),
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).unwrap();
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// Solid colors
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let mut shader = self.shader_buffers.get("color-passthrough").unwrap().clone();
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for (shader_type, kernel) in self.shader_kernels.clone().iter() {
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command_buffer = command_buffer.draw(
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shader.get_pipeline().clone(),
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&self.dynamic_state.clone(),
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self.colored_vertex_buffer.clone(),
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(), (),
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).unwrap();
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/*for (shader_type, kernel) in self.shader_kernels.clone().iter() {
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match shader_type {
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ShaderType::SOLID => {
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command_buffer = command_buffer.draw(
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kernel.clone().get_pipeline().clone(),
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&self.dynamic_state.clone(),
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self.colored_vertex_buffer.clone(),
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(), (),
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).unwrap();
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}
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ShaderType::TEXTURED => {
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// command_buffer = command_buffer.draw(
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// kernel.clone().get_pipeline().clone(),
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// &dynamic_state.clone(), self.textured_vertex_buffer.clone(),
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// vec![self.get_textured_descriptor_set(String::from("funky-bird.jpg"))], ()
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// ).unwrap();
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command_buffer = command_buffer.draw(
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kernel.clone().get_pipeline().clone(),
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&dynamic_state.clone(), self.textured_vertex_buffer.clone(),
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vec![self.get_textured_descriptor_set(String::from("funky-bird.jpg"))], ()
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).unwrap();
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}
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ShaderType::IMAGE => {}
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}
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}
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}*/
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command_buffer
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.end_render_pass()
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