screenspace coords was much easier than expected
This commit is contained in:
@@ -11,7 +11,7 @@ use winit::event::Event;
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/// Trait which may be inherited by objects that wish to be drawn to the screen
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pub trait Drawable {
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fn get(&self) -> Vec<VertexType>;
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexType>;
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}
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/// Trait which may be inherited by objects that wish to receive events
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@@ -19,17 +19,29 @@ pub trait Eventable<T> {
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fn notify(&mut self, event: &Event<T>) -> ();
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}
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/// Trait which may be inherited by objects that wish to be updated
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pub trait Updatable {
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fn update(&mut self, delta_time: f32) -> ();
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}
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/// Accumulator for Vectors of VertexTypes
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#[derive(Default)]
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pub struct CanvasFrame {
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pub map: Vec<VertexType>,
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window_size: (u32, u32),
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}
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impl CanvasFrame {
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pub fn new(window_size: (u32, u32)) -> CanvasFrame {
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CanvasFrame {
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map: vec![],
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window_size: window_size,
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}
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}
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/// Push this drawable onto the back of the accumulator
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pub fn draw(&mut self, drawable: &dyn Drawable) {
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for i in drawable.get() {
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for i in drawable.get(self.window_size) {
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self.map.push(i);
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}
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}
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@@ -22,14 +22,17 @@ pub struct CompuFrame {
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Arc<CompuBufferHandle>,
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Arc<CompuBufferHandle>,
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Arc<CompuKernelHandle>)>,
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window_size: (u32, u32),
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}
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impl CompuFrame {
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pub fn new() -> CompuFrame {
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pub fn new(window_size: (u32, u32)) -> CompuFrame {
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CompuFrame {
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pure_compute: vec![],
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swapped_to_image: vec![],
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swapped_to_buffer: vec![],
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window_size: window_size,
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}
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}
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@@ -54,7 +57,7 @@ impl CompuFrame {
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kernel: Arc<CompuKernelHandle>,
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sprite: &CompuSprite) {
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let compu_sprites = sprite.get();
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let compu_sprites = sprite.get(self.window_size);
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if compu_sprites.len() == 1 {
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if let VertexType::ImageType(a, b) = compu_sprites.first().unwrap() {
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@@ -53,7 +53,7 @@ impl CompuSprite {
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}
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impl Drawable for CompuSprite {
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fn get(&self) -> Vec<VertexType> {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexType> {
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vec![self.verts.clone()]
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}
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}
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@@ -61,7 +61,7 @@ impl Polygon {
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}
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}
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impl Drawable for Polygon {
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fn get(&self) -> Vec<VertexType> {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexType> {
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vec![self.verts.clone()]
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}
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@@ -50,8 +50,9 @@ impl Rect {
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}
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}
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}
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impl Drawable for Rect {
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fn get(&self) -> Vec<VertexType> {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexType> {
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vec![self.verts.clone()]
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}
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@@ -1,15 +1,13 @@
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use std::sync::Arc;
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use crate::canvas::*;
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use crate::canvas::managed::handles::{CanvasFontHandle, CanvasImageHandle, CanvasTextureHandle, Handle};
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use crate::canvas::canvas_frame::{Drawable, Eventable};
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use crate::canvas::canvas_frame::{Drawable, Eventable, Updatable};
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use crate::util::vertex::{VertexType, TextureVertex3D, Vertex3D};
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use winit::event::{DeviceEvent, MouseButton, ElementState, Event, WindowEvent};
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///
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#[derive(Debug, Clone)]
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pub struct Sprite {
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verts: VertexType,
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pub position: (f32, f32),
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pub size: (f32, f32),
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depth: f32,
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@@ -18,30 +16,41 @@ pub struct Sprite {
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/// Container class which implements drawable.
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impl Sprite {
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fn generate_verts(position: (f32, f32), size: (f32, f32), depth: f32) -> Vec<TextureVertex3D> {
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fn generate_verts(window_size: (u32, u32), position: (f32, f32), size: (f32, f32), depth: f32) -> Vec<TextureVertex3D> {
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let ss_position = (
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position.0 / window_size.0 as f32 - 1.0,
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position.1 / window_size.1 as f32 - 1.0
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);
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let ss_size = (
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size.0 / window_size.0 as f32,
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size.1 / window_size.1 as f32
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);
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vec![
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TextureVertex3D {
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v_position: [position.0, position.1, depth], // top left
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v_position: [ss_position.0, ss_position.1, depth], // top left
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ti_position: [-0.0, -0.0],
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},
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TextureVertex3D {
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v_position: [position.0, position.1 + size.1, depth], // bottom left
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v_position: [ss_position.0, ss_position.1 + ss_size.1, depth], // bottom left
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ti_position: [-0.0, 1.0],
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},
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TextureVertex3D {
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v_position: [position.0 + size.0, position.1 + size.1, depth], // bottom right
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v_position: [ss_position.0 + ss_size.0, ss_position.1 + ss_size.1, depth], // bottom right
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ti_position: [1.0, 1.0],
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},
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TextureVertex3D {
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v_position: [position.0, position.1, depth], // top left
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v_position: [ss_position.0, ss_position.1, depth], // top left
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ti_position: [-0.0, -0.0],
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},
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TextureVertex3D {
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v_position: [position.0 + size.0, position.1 + size.1, depth], // bottom right
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v_position: [ss_position.0 + ss_size.0, ss_position.1 + ss_size.1, depth], // bottom right
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ti_position: [1.0, 1.0],
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},
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TextureVertex3D {
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v_position: [position.0 + size.0, position.1, depth], // top right
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v_position: [ss_position.0 + ss_size.0, ss_position.1, depth], // top right
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ti_position: [1.0, -0.0],
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},
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]
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@@ -55,7 +64,6 @@ impl Sprite {
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let normalized_depth = (depth as f32 / 255.0);
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Sprite {
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verts: VertexType::TextureType(Sprite::generate_verts(position, size, normalized_depth), texture_handle.clone()),
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position: position,
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size: size,
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depth: normalized_depth,
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@@ -65,10 +73,10 @@ impl Sprite {
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}
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impl Drawable for Sprite {
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fn get(&self) -> Vec<VertexType> {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexType> {
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vec![
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VertexType::TextureType(
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Sprite::generate_verts(self.position, self.size, self.depth),
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Sprite::generate_verts(window_size, self.position, self.size, self.depth),
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self.texture_handle.clone())
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]
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}
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@@ -92,4 +100,8 @@ impl<T> Eventable<T> for Sprite {
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}
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}
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impl Updatable for Sprite {
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fn update(&mut self, delta_time: f32) -> () {
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}
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}
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@@ -137,7 +137,7 @@ impl Text {
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}
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impl Drawable for Text {
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fn get(&self) -> Vec<VertexType> {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexType> {
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vec![self.verts.clone()]
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}
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}
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92
src/main.rs
92
src/main.rs
@@ -26,7 +26,7 @@ use winit::platform::unix::WindowBuilderExtUnix;
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use winit::window::WindowBuilder;
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use crate::button_m::Slider;
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use crate::canvas::canvas_frame::{CanvasFrame, Drawable, Eventable};
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use crate::canvas::canvas_frame::{CanvasFrame, Drawable, Eventable, Updatable};
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use crate::canvas::canvas_state::CanvasState;
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use crate::canvas::managed::handles::{CanvasFontHandle, CanvasTextureHandle, Handle};
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use crate::compute::compu_frame::CompuFrame;
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@@ -71,7 +71,6 @@ pub mod button_m {
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pub fn new(size: (f32, f32), position: (f32, f32), value: u16) -> Slider {
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// render the guide first
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let red = (1.0, 0.0, 0.0, 0.0);
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let green = (0.0, 1.0, 0.0, 0.0);
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let blue = (0.0, 1.0, 1.0, 0.0);
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@@ -84,7 +83,6 @@ pub mod button_m {
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let scale = value as f32 / u16::max_value() as f32;
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let handle = Rect::new((position.0 + (size.0 * scale) as f32, position.1 as f32), (0.03, size.1), 1, rg);
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Slider {
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handle: handle,
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guide: vec![left_guide_bar, right_guide_bar, line],
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@@ -97,7 +95,7 @@ pub mod button_m {
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}
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impl Drawable for Slider {
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fn get(&self) -> Vec<VertexType> {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexType> {
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let mut vertices = vec![self.handle.verts.clone()];
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vertices.extend_from_slice(self.guide.iter()
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.map(|x| x.clone().verts).collect::<Vec<VertexType>>().as_slice()
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@@ -114,12 +112,6 @@ pub mod button_m {
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}
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pub fn main() {
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hprof::start_frame();
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@@ -158,8 +150,9 @@ pub fn main() {
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Box::new(sync::now(processor.device.clone())) as Box<dyn GpuFuture>;
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let step_size: f32 = 0.005;
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let mut elapsed_time: f32;
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let mut delta_time: f32;
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let mut elapsed_time: f32 = timer.elap_time();
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;
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let mut delta_time: f32 = 0.0;
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let mut accumulator_time: f32 = 0.0;
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let mut current_time: f32 = timer.elap_time();
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@@ -167,7 +160,7 @@ pub fn main() {
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let image_dimensions_f: (f32, f32) = ((image_data.1).clone().0 as f32, (image_data.1).clone().1 as f32);
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let image_dimensions_u: (u32, u32) = image_data.1;
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let compu_sprite1: CompuSprite =
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CompuSprite::new((0.0, -0.5), (1.0, 1.0), 0, image_dimensions_f,
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CompuSprite::new((-1.0, -1.0), (1.0, 1.0), 0, image_dimensions_f,
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// Swap image to render the result to. Must match dimensions
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processor.new_swap_image(image_dimensions_u));
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@@ -190,15 +183,13 @@ pub fn main() {
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//let font_handle : Arc<CanvasFontHandle> =
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// processor.get_font_handle(String::from("sansation.ttf")).unwrap();
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let mut funky_sprite = Sprite::new((0.0, 0.5), (0.5, 0.5), 0, funky_handle.clone());
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let mut funky_sprite = Sprite::new(
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(200.0, 200.0),
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(100.0, 150.0), 10, funky_handle.clone());
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let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());
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let slider = button_m::Slider::new((0.3, 0.04), (-0.5, -0.3), 30000);
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// how do i register a sprite to get events...
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// explicit is much easieri.lo
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//let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());
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//let text_sprite = Text::new((-0.1, -0.1), (10.0, 10.0), 1);
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//let test_polygon = Poly::new_with_color((-0.5, -0.5), (0.5, 0.5), 1, (1.0,0.0,0.0,0.0));
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@@ -242,9 +233,13 @@ pub fn main() {
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}
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});
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let mut window_size: (u32, u32) = (0, 0);
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let mut canvas_frame = CanvasFrame::default();
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let mut compu_frame = CompuFrame::new();
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let mut canvas_frame = CanvasFrame::new(window_size);
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let mut compu_frame = CompuFrame::new(window_size);
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let mut container = Box::new(Slider::new((0.1, 0.1), (0.9, 0.9), 5000));
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//container.push(Sprite::new((0.1)));
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// Events loop is borrowed from the surface
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@@ -259,21 +254,29 @@ pub fn main() {
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canvas_frame.draw(&funky_sprite);
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canvas_frame.draw(&compu_sprite1);
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canvas_frame.draw(&slider);
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window_size = surface.window().inner_size().into();
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}
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elapsed_time = timer.elap_time();
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delta_time = elapsed_time - current_time;
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current_time = elapsed_time;
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if delta_time > 0.02 {
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delta_time = 0.02;
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}
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accumulator_time += delta_time;
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}
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Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
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*control_flow = ControlFlow::Exit
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}
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Event::WindowEvent { event: WindowEvent::Resized(_), .. } => {
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Event::WindowEvent { event: WindowEvent::Resized(new_size), .. } => {
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processor.swapchain_recreate_needed = true;
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let size = (new_size.width, new_size.height);
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}
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Event::WindowEvent {
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event: WindowEvent::MouseInput {
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device_id, state, button, modifiers
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}, ..
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} => {
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}
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} => {}
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Event::UserEvent(TrEvent::KeyHeldEvent {}) => {}
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Event::UserEvent(TrEvent::MouseHeldEvent {}) => {}
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Event::UserEvent(TrEvent::GamepadEvent { gil_event }) => {}
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@@ -282,13 +285,10 @@ pub fn main() {
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DeviceEvent::Key(keyboard_input) => {
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match keyboard_input.virtual_keycode.unwrap() {
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VirtualKeyCode::A => {
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if keyboard_input.state == ElementState::Pressed {
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}
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if keyboard_input.state == ElementState::Pressed {}
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}
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VirtualKeyCode::S => {
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if keyboard_input.state == ElementState::Pressed {
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}
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if keyboard_input.state == ElementState::Pressed {}
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}
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VirtualKeyCode::P => {
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if keyboard_input.state == ElementState::Pressed {
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@@ -304,14 +304,16 @@ pub fn main() {
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}
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Event::MainEventsCleared => {
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canvas_frame = CanvasFrame::default();
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funky_sprite.update(delta_time);
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canvas_frame = CanvasFrame::new(window_size);
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canvas_frame.draw(&funky_sprite);
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canvas_frame.draw(&compu_sprite1);
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// canvas_frame.draw(&compu_sprite1);
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canvas_frame.draw(&slider);
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compu_frame = CompuFrame::new();
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compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
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compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
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compu_frame = CompuFrame::new(window_size);
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// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
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// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
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{
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let g = hprof::enter("Run");
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@@ -319,6 +321,10 @@ pub fn main() {
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&canvas_frame,
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&compu_frame);
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}
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// while (accumulator_time - step_size) >= step_size {
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// accumulator_time -= step_size;
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// }
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}
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_ => ()
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}
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@@ -356,22 +362,8 @@ pub fn click_test(event_loop_proxy: EventLoopProxy<TrEvent>, canvas_state: &Canv
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}
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// while let true = processor.is_open() {
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//
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// // Take care of our timing
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// {
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// elapsed_time = timer.elap_time();
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// delta_time = elapsed_time - current_time;
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// current_time = elapsed_time;
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// if delta_time > 0.02 {
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// delta_time = 0.02;
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// }
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// accumulator_time += delta_time;
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// }
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//
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// while (accumulator_time - step_size) >= step_size {
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// accumulator_time -= step_size;
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// }
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Reference in New Issue
Block a user