Apparently *self referencial structs* are a big no no in Rust, bummer
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131
src/entstate.rs
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131
src/entstate.rs
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use std::collections::HashMap;
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use sfml::graphics::Texture;
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use crate::util;
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use std::fs::File;
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use std::io::BufReader;
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use std::io::BufRead;
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use sfml::graphics::Sprite;
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use sfml::graphics::Transformable;
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use std::cell::RefCell;
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use crate::player::Player;
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use ncollide2d::partitioning::BVT;
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use ncollide2d::bounding_volume::AABB;
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use crate::resources::Resources;
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use ncollide2d::bounding_volume;
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use std::rc::Rc;
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pub struct EntState<'a> {
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pub dynamic_entities: Rc<RefCell<Vec< Sprite<'a> >>>,
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pub static_entities : Rc<RefCell<Vec< Sprite<'a> >>>,
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pub player : Player<'a>,
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}
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impl<'a> EntState<'a> {
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pub fn new() -> EntState<'a> {
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EntState{
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dynamic_entities: Rc::new(RefCell::new(Vec::new())),
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static_entities: Rc::new(RefCell::new(Vec::new())),
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player: Player::new(),
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}
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}
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pub fn read_static_entities(mut self, filename: String, resources: &'a Resources) {
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let mut sprite : Sprite = Sprite::new();
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sprite.set_texture(&resources.spritesheet_text, false);
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sprite.set_texture_rect(&util::grab_sheet_rec(String::from("blockBrown.png"), &resources.spritesheet_desc));
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sprite.set_position((0.0,0.0));
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//self.static_entities.get_mut().push(sprite);
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// let file = File::open(filename).expect("Could not open file");
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//
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// let mut first_line: bool = true;
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// let mut w: f32 = 0.0;
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// let mut h: f32 = 0.0;
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//
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// let mut x: i32;
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// let mut y: i32 = 0;
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//
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//
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// for line in BufReader::new(file).lines() {
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//
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// if first_line {
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//
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// first_line = !first_line;
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// let val = line.unwrap();
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// let arr : Vec<&str> = val.split_whitespace().collect();
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//
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// w = arr.get(0).unwrap().parse::<f32>().unwrap();
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// h = arr.get(1).unwrap().parse::<f32>().unwrap();
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//
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// } else {
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//
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// x = 0;
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//
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// let val = line.unwrap();
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// for i in val.split_whitespace() {
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// match i.parse::<i32>().unwrap() {
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// 0 => {
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// // Do nothing for now
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// }
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// 1 => {
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// let mut sprite : Sprite<'a> = Sprite::new();
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// sprite.set_texture(&self.spritesheet_text, false);
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// sprite.set_texture_rect(&util::grab_sheet_rec(String::from("blockBrown.png"), &self.spritesheet_desc));
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// sprite.set_position((x as f32 * w, y as f32 * h));
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//
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// self.static_entities.push(RefCell::new(sprite));
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// }
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// _ => {
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// panic!("ahhhhhh");
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// }
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// }
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// x += 1;
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// }
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// y += 1;
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// }
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// }
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}
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// pub fn read_dynamic_entities(&'a mut self, filename: String) {
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//
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// let file = File::open(filename).expect("Could not open file");
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//
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// for line in BufReader::new(file).lines() {
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//
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// let val = line.unwrap();
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// let arr : Vec<&str> = val.split_whitespace().collect();
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//
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// let e = arr.get(0).unwrap();
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// let x = arr.get(1).unwrap().parse::<f32>().unwrap();
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// let y = arr.get(2).unwrap().parse::<f32>().unwrap();
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//
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// match *e {
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// "enemy" => {
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// let mut sprite = Sprite::new();
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// sprite.set_texture(&self.spritesheet_text, false);
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// sprite.set_texture_rect(&util::grab_sheet_rec(String::from("enemyFloating_1.png"), &self.spritesheet_desc));
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// sprite.set_position((x, y));
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//
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// self.dynamic_entities.push(RefCell::new(sprite));
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// }
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// "player" => {
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// let mut sprite = Sprite::new();
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// sprite.set_texture(&self.spritesheet_text, false);
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// sprite.set_texture_rect(&util::grab_sheet_rec(String::from("playerBlue_up3.png"), &self.spritesheet_desc));
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// sprite.set_position((x, y));
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//
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// self.dynamic_entities.push(RefCell::new(sprite));
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// }
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// _ => {
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// // Do nothing
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// }
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// }
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// }
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// }
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}
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