Apparently *self referencial structs* are a big no no in Rust, bummer
This commit is contained in:
52
src/collision.rs
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52
src/collision.rs
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use crate::entstate::EntState;
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use sfml::graphics::Sprite;
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use sfml::graphics::Transformable;
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use ncollide2d::partitioning::BVT;
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use ncollide2d::bounding_volume::AABB;
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use ncollide2d::bounding_volume;
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use std::cell::Ref;
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pub struct Collision<'a> {
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dynamic_bvh : Option<BVT<&'a Sprite<'a>, AABB<f64>>>,
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static_bvh : Option<BVT<&'a Sprite<'a>, AABB<f64>>>,
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}
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impl<'a> Collision<'a> {
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pub fn new() -> Collision<'a> {
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Collision {
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dynamic_bvh: Option::None,
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static_bvh: Option::None,
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}
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}
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pub fn gen_bvt(mut self, entity_state: &'a EntState<'a>) {
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let mut dynamic_sprites: Box<Vec<(&'a Sprite<'a>, AABB<f64>)>> = Box::new(Vec::new());
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{
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let vec = entity_state.dynamic_entities.borrow();
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for i in vec.iter() {
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let bounds = i.global_bounds();
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let pos = i.position();
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let volume = bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
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na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64));
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dynamic_sprites.push((i, volume));
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}
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}
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self.dynamic_bvh = Some(BVT::new_balanced(dynamic_sprites));
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// let mut static_sprites: Vec<(&Sprite, AABB<f64>)> = Vec::new();
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// {
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// for i in self.static_entities {
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// let bounds = i.local_bounds();
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// let pos = i.position();
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// let volume = bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
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// na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64));
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//
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// static_sprites.push((i, volume));
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// }
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// }
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// self.static_bvh = Some(BVT::new_balanced(static_sprites));
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}
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}
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131
src/entstate.rs
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131
src/entstate.rs
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@@ -0,0 +1,131 @@
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use std::collections::HashMap;
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use sfml::graphics::Texture;
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use crate::util;
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use std::fs::File;
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use std::io::BufReader;
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use std::io::BufRead;
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use sfml::graphics::Sprite;
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use sfml::graphics::Transformable;
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use std::cell::RefCell;
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use crate::player::Player;
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use ncollide2d::partitioning::BVT;
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use ncollide2d::bounding_volume::AABB;
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use crate::resources::Resources;
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use ncollide2d::bounding_volume;
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use std::rc::Rc;
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pub struct EntState<'a> {
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pub dynamic_entities: Rc<RefCell<Vec< Sprite<'a> >>>,
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pub static_entities : Rc<RefCell<Vec< Sprite<'a> >>>,
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pub player : Player<'a>,
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}
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impl<'a> EntState<'a> {
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pub fn new() -> EntState<'a> {
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EntState{
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dynamic_entities: Rc::new(RefCell::new(Vec::new())),
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static_entities: Rc::new(RefCell::new(Vec::new())),
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player: Player::new(),
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}
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}
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pub fn read_static_entities(mut self, filename: String, resources: &'a Resources) {
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let mut sprite : Sprite = Sprite::new();
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sprite.set_texture(&resources.spritesheet_text, false);
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sprite.set_texture_rect(&util::grab_sheet_rec(String::from("blockBrown.png"), &resources.spritesheet_desc));
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sprite.set_position((0.0,0.0));
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//self.static_entities.get_mut().push(sprite);
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// let file = File::open(filename).expect("Could not open file");
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//
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// let mut first_line: bool = true;
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// let mut w: f32 = 0.0;
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// let mut h: f32 = 0.0;
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//
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// let mut x: i32;
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// let mut y: i32 = 0;
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//
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//
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// for line in BufReader::new(file).lines() {
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//
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// if first_line {
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//
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// first_line = !first_line;
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// let val = line.unwrap();
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// let arr : Vec<&str> = val.split_whitespace().collect();
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//
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// w = arr.get(0).unwrap().parse::<f32>().unwrap();
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// h = arr.get(1).unwrap().parse::<f32>().unwrap();
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//
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// } else {
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//
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// x = 0;
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//
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// let val = line.unwrap();
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// for i in val.split_whitespace() {
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// match i.parse::<i32>().unwrap() {
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// 0 => {
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// // Do nothing for now
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// }
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// 1 => {
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// let mut sprite : Sprite<'a> = Sprite::new();
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// sprite.set_texture(&self.spritesheet_text, false);
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// sprite.set_texture_rect(&util::grab_sheet_rec(String::from("blockBrown.png"), &self.spritesheet_desc));
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// sprite.set_position((x as f32 * w, y as f32 * h));
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//
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// self.static_entities.push(RefCell::new(sprite));
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// }
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// _ => {
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// panic!("ahhhhhh");
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// }
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// }
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// x += 1;
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// }
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// y += 1;
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// }
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// }
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}
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// pub fn read_dynamic_entities(&'a mut self, filename: String) {
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//
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// let file = File::open(filename).expect("Could not open file");
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//
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// for line in BufReader::new(file).lines() {
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//
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// let val = line.unwrap();
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// let arr : Vec<&str> = val.split_whitespace().collect();
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//
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// let e = arr.get(0).unwrap();
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// let x = arr.get(1).unwrap().parse::<f32>().unwrap();
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// let y = arr.get(2).unwrap().parse::<f32>().unwrap();
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//
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// match *e {
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// "enemy" => {
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// let mut sprite = Sprite::new();
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// sprite.set_texture(&self.spritesheet_text, false);
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// sprite.set_texture_rect(&util::grab_sheet_rec(String::from("enemyFloating_1.png"), &self.spritesheet_desc));
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// sprite.set_position((x, y));
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//
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// self.dynamic_entities.push(RefCell::new(sprite));
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// }
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// "player" => {
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// let mut sprite = Sprite::new();
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// sprite.set_texture(&self.spritesheet_text, false);
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// sprite.set_texture_rect(&util::grab_sheet_rec(String::from("playerBlue_up3.png"), &self.spritesheet_desc));
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// sprite.set_position((x, y));
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//
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// self.dynamic_entities.push(RefCell::new(sprite));
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// }
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// _ => {
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// // Do nothing
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// }
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// }
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// }
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// }
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}
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116
src/loader.rs
116
src/loader.rs
@@ -1,116 +0,0 @@
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use std::collections::HashMap;
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use sfml::graphics::Texture;
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use crate::util;
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use crate::EntState;
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use std::fs::File;
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use std::io::BufReader;
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use std::io::BufRead;
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use sfml::graphics::Sprite;
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use sfml::graphics::Transformable;
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use std::cell::RefCell;
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pub struct Loader {
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spritesheet_desc : HashMap<String, HashMap<String, i32>>,
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spritesheet_text : Texture
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}
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impl Loader {
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pub fn new() -> Loader {
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Loader{
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spritesheet_desc: util::read_spritesheet(String::from("spritesheet_complete.xml")),
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spritesheet_text: Texture::from_file("spritesheet_complete.png").expect("Couldn't load texture")
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}
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}
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pub fn read_static_entities<'a>(&'a self, filename: String, entities: &mut EntState<'a>) {
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let file = File::open(filename).expect("Could not open file");
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let mut first_line: bool = true;
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let mut w: f32 = 0.0;
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let mut h: f32 = 0.0;
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let mut x: i32;
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let mut y: i32 = 0;
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for line in BufReader::new(file).lines() {
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if first_line {
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first_line = !first_line;
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let val = line.unwrap();
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let arr : Vec<&str> = val.split_whitespace().collect();
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w = arr.get(0).unwrap().parse::<f32>().unwrap();
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h = arr.get(1).unwrap().parse::<f32>().unwrap();
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} else {
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x = 0;
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let val = line.unwrap();
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for i in val.split_whitespace() {
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match i.parse::<i32>().unwrap() {
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0 => {
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// Do nothing for now
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}
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1 => {
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let mut sprite = Sprite::new();
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sprite.set_texture(&self.spritesheet_text, false);
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sprite.set_texture_rect(&util::grab_sheet_rec(String::from("blockBrown.png"), &self.spritesheet_desc));
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sprite.set_position((x as f32 * w, y as f32 * h));
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entities.static_entities.push(RefCell::new(sprite));
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}
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_ => {
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panic!("ahhhhhh");
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}
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}
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x += 1;
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}
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y += 1;
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}
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}
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}
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pub fn read_dynamic_entities<'a>(&'a self, filename: String, entities: &mut EntState<'a>) {
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let file = File::open(filename).expect("Could not open file");
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for line in BufReader::new(file).lines() {
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let val = line.unwrap();
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let arr : Vec<&str> = val.split_whitespace().collect();
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let e = arr.get(0).unwrap();
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let x = arr.get(1).unwrap().parse::<f32>().unwrap();
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let y = arr.get(2).unwrap().parse::<f32>().unwrap();
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match *e {
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"enemy" => {
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let mut sprite = Sprite::new();
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sprite.set_texture(&self.spritesheet_text, false);
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sprite.set_texture_rect(&util::grab_sheet_rec(String::from("enemyFloating_1.png"), &self.spritesheet_desc));
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sprite.set_position((x, y));
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entities.dynamic_entities.push(RefCell::new(sprite));
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}
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"player" => {
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let mut sprite = Sprite::new();
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sprite.set_texture(&self.spritesheet_text, false);
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sprite.set_texture_rect(&util::grab_sheet_rec(String::from("playerBlue_up3.png"), &self.spritesheet_desc));
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sprite.set_position((x, y));
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entities.dynamic_entities.push(RefCell::new(sprite));
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}
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_ => {
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// Do nothing
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}
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}
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}
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}
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}
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77
src/main.rs
77
src/main.rs
@@ -10,87 +10,38 @@ mod timer;
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mod player;
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mod input;
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mod util;
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mod loader;
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mod entstate;
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mod resources;
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mod collision;
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use crate::player::Player;
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use crate::timer::Timer;
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use crate::input::Input;
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use crate::loader::Loader;
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use crate::entstate::EntState;
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use crate::resources::Resources;
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use crate::collision::Collision;
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extern crate nalgebra as na;
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extern crate ncollide2d;
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use sfml::graphics::{
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Color, RenderTarget, RenderWindow,
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Sprite, Transformable
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};
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use sfml::window::{ Event, Key, Style};
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use sfml::system::Vector2 as sfVec2;
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use ncollide2d::bounding_volume::{AABB, BoundingVolumeInterferencesCollector};
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use ncollide2d::partitioning::BVT;
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use sfml::graphics::RectangleShape;
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use std::{thread, time};
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use std::cell::RefCell;
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use std::rc::Rc;
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use ncollide2d::bounding_volume;
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pub struct EntState<'a> {
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dynamic_bvh : Option<BVT<&'a Sprite<'a>, AABB<f64>>>,
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dynamic_entities: Vec<RefCell< Sprite<'a> >>,
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static_bvh : Option<BVT<&'a Sprite<'a>, AABB<f64>>>,
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static_entities : Vec<RefCell< Sprite<'a> >>,
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player : Player<'a>,
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}
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impl<'a> EntState<'a> {
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pub fn gen_bvt(&'a mut self) {
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let mut dynamic_sprites: Vec<(&'a Sprite, AABB<f64>)> = Vec::new();
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{
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for i in self.dynamic_entities {
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let bounds = i.borrow().global_bounds();
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let pos = i.borrow().position();
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let volume = bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
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na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64));
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dynamic_sprites.push((&i.borrow(), volume));
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}
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}
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self.dynamic_bvh = Some(BVT::new_balanced(dynamic_sprites));
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// let mut static_sprites: Vec<(&Sprite, AABB<f64>)> = Vec::new();
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// {
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// for i in self.static_entities {
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// let bounds = i.local_bounds();
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// let pos = i.position();
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// let volume = bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
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// na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64));
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//
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// static_sprites.push((i, volume));
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// }
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// }
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// self.static_bvh = Some(BVT::new_balanced(static_sprites));
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}
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}
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fn main() {
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let loader = Loader::new();
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let mut state = EntState {
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dynamic_bvh: Option::None,
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dynamic_entities: Vec::new(),
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static_bvh: Option::None,
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static_entities: Vec::new(),
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player: Player::new(),
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};
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loader.read_static_entities(String::from("static_entities.txt"), &mut state);
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loader.read_dynamic_entities(String::from("dynamic_entities.txt"), &mut state);
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let mut resources = Resources::new();
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let mut collision = Collision::new();
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let mut state = EntState::new();
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state.gen_bvt();
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state.read_static_entities(String::from("static_entities.txt"), &resources);
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//state.read_static_entities(String::from("static_entities.txt"), &resources);
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//state.read_dynamic_entities(String::from("dynamic_entities.txt"));
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//state.gen_bvt();
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let mut window = RenderWindow::new(
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18
src/resources.rs
Normal file
18
src/resources.rs
Normal file
@@ -0,0 +1,18 @@
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use crate::util;
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use sfml::graphics::Texture;
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use std::collections::HashMap;
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pub struct Resources {
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pub spritesheet_desc : HashMap<String, HashMap<String, i32>>,
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pub spritesheet_text : Texture,
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}
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impl Resources {
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pub fn new() -> Resources {
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Resources {
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spritesheet_desc: util::read_spritesheet(String::from("spritesheet_complete.xml")),
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spritesheet_text: Texture::from_file("spritesheet_complete.png").expect("Couldn't load texture")
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}
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}
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}
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Block a user