removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
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@@ -1,12 +1,8 @@
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#version 450
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layout(location = 0) in vec2 tex_coords;
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layout(location = 1) in vec4 out_color;
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layout(location = 0) in vec4 out_color;
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layout(location = 0) out vec4 f_color;
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layout(set = 0, binding = 0) uniform sampler2D tex;
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layout(set = 0, binding = 1, rgba32ui) readonly uniform uimage2D img;
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void main() {
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f_color = out_color;
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}
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