removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
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@@ -2,8 +2,7 @@
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layout(location = 0) in vec2 position;
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layout(location = 1) in vec4 color;
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layout(location = 0) out vec2 tex_coords;
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layout(location = 1) out vec4 out_color;
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layout(location = 0) out vec4 out_color;
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void main() {
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out_color = color;
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