removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
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@@ -1,5 +1,4 @@
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer};
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use vulkano::descriptor::descriptor_set::{PersistentDescriptorSet};
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use vulkano::device::{Device};
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use vulkano::pipeline::{ComputePipeline};
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@@ -1,43 +1,14 @@
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use vulkano::device::{Device};
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use vulkano::pipeline::{ComputePipeline};
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use std::sync::Arc;
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use std::ffi::CStr;
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use std::path::PathBuf;
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use shade_runner as sr;
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use vulkano::descriptor::pipeline_layout::PipelineLayout;
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use shade_runner::{CompileError, FragLayout, FragInput, FragOutput, VertInput, VertOutput, VertLayout, CompiledShaders, Entry};
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use shaderc::CompileOptions;
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use vulkano::pipeline::shader::{ShaderModule, GraphicsEntryPoint, SpecializationConstants, SpecializationMapEntry};
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#[derive(Clone)]
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pub struct ComputeKernel {
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