going to save here. re-evaluating drawable now that runtimevertexdef is in

This commit is contained in:
2020-02-05 20:02:06 -08:00
parent 1fde36e42c
commit 0c1f513225
16 changed files with 166 additions and 198 deletions

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@@ -4,7 +4,7 @@ Creation-Date: 2020-02-03T23:30:41-08:00
====== CanvasState ======
[[~/source/Trac3r-rust/doc/sfml_rust/canvas/struct.CanvasState.html|Documentation]]
[[/doc/sfml_rust/canvas/canvas_state/struct.CanvasState.html|Documentation]]
===== Details =====
@@ -12,7 +12,7 @@ Creation-Date: 2020-02-03T23:30:41-08:00
**window_size_dependent_setup** is currently hosted inside this class. If a second graphics class is added I will add some shared library for this to live.
**render_pass **the render pass is created with our depth stencil data **D32Sfloat_S8Uint** and the color attachment for the render output. This is highly 2D dependent
**render_pass **the render pass is created with our depth stencil/color data **D32Sfloat_S8Uint **attachment for the render output. This is highly shader dependent. Also depends on the DynamicState
===== Interface =====
@@ -22,7 +22,9 @@ Creation-Date: 2020-02-03T23:30:41-08:00
The class then interacts with these stored items by taking and executing a list of operations to perform on them.
CanvasFrame
Going to need some interface for getting vertices.
Some interface for getting the texture or image
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