fiddling around, trying to get the additive to work

This commit is contained in:
2020-02-22 02:10:30 -08:00
parent 5dde94cdf9
commit 1419f85455
3 changed files with 36 additions and 34 deletions

View File

@@ -22,99 +22,99 @@ impl Text {
vec![
ColorVertex3D {
v_position: [-0.5, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 0.8, 1.0, 1.0],
color: [1.0, 0.8, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [-0.25, 0.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [-0.25, 0.0, normalized_depth],
color: [0.8, 1.0, 1.0, 1.0],
color: [0.8, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [0.0, 0.5, normalized_depth],
color: [1.0, 1.0, 0.8, 1.0],
color: [1.0, 1.0, 0.8, 1.0/255.0],
},
ColorVertex3D {
v_position: [0.25, 0.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 0.8, 1.0, 1.0],
color: [1.0, 0.8, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [0.0, 0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [0.5, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [0.25, 0.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [0.25, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [0.5, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [0.25, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [0.0, -0.1, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [-0.25, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [0.0, -0.1, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [-0.5, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
},
ColorVertex3D {
v_position: [-0.25, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
color: [1.0, 1.0, 1.0, 1.0/255.0],
}]
};