piping everything through. Almost done
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11
src/main.rs
11
src/main.rs
@@ -22,7 +22,7 @@ use sprite::Sprite;
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use crate::util::load_raw;
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use crate::sprite::Poly;
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use crate::sprite::{Poly, Text};
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use vulkano::instance::debug::DebugCallback;
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use crate::compute::compu_sprite::CompuSprite;
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use crate::compute::compu_frame::CompuFrame;
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@@ -66,6 +66,7 @@ pub fn main() {
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processor.preload_kernels();
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processor.preload_shaders();
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processor.preload_textures();
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processor.preload_fonts();
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}
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let q2 = hprof::enter("Game Objects");
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@@ -93,15 +94,11 @@ pub fn main() {
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let funky_handle = processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap();
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let sfml_handle = processor.get_texture_handle(String::from("sfml.png")).unwrap();
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let font_handle = processor.get_font_handle(String::from("sansation.ttf")).unwrap();
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let funky_sprite = Sprite::new_with_texture((0.0, -0.5), (0.5, 0.5), 0, funky_handle.clone());
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let sfml_sprite = Sprite::new_with_texture((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());
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// ========================
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// Creating a new text... This is just something to interface with the
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// canvas_frame. So it can be mutable
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let text_sprite = TextSprite::new();
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let text_sprite = Text::new((-0.1,-0.1), (10.0, 10.0), font_handle.clone());
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let test_polygon = Poly::new_with_color((-0.5, -0.5), (0.5, 0.5), 1, (1.0,0.0,0.0,0.0));
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