lots of refactoring

This commit is contained in:
2019-08-29 21:40:24 -07:00
parent 878b37c3e0
commit 1737319fc5
13 changed files with 635 additions and 702 deletions

View File

@@ -15,11 +15,12 @@ use vulkano::descriptor::DescriptorSet;
use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
use std::path::PathBuf;
use image::GenericImageView;
use crate::util::compute_image::ComputeImage;
use std::iter::FromIterator;
use vulkano::swapchain::Capabilities;
use winit::Window;
use vulkano::pipeline::viewport::Viewport;
use vulkano::descriptor::descriptor::DescriptorDescTy::TexelBuffer;
use crate::canvas_frame::CanvasFrame;
// Canvas is the accumulator of Sprites for drawing
@@ -85,87 +86,73 @@ pub enum ShaderType {
IMAGE = 2,
}
pub struct CanvasFrame {
colored_drawables: Vec<ColoredVertex2D>,
textured_drawables: HashMap<Arc<u32>, Vec<Vec<Vertex2D>>>,
image_drawables: HashMap<Arc<u32>, Vec<Vec<Vertex2D>>>,
}
impl CanvasFrame {
pub fn new() -> CanvasFrame {
CanvasFrame {
colored_drawables: vec![],
textured_drawables: Default::default(),
image_drawables: Default::default()
}
}
// Accumulates the drawables vertices and colors
pub fn draw(&mut self, drawable: &dyn Drawable) {
match drawable.get_texture_handle() {
Some(handle) => {
self.textured_drawables
.entry(handle.clone())
.or_insert(Vec::new())
.push(drawable.get_vertices().iter().map(|n|
Vertex2D {
position: [n.0, n.1],
}
).collect::<Vec<Vertex2D>>());
}
None => {
match drawable.get_image_handle() {
Some(handle) => {
self.image_drawables
.entry(handle.clone())
.or_insert(Vec::new())
.push(drawable.get_vertices().iter().map(|n|
Vertex2D {
position: [n.0, n.1],
}
).collect());
}
None => {
let colors = drawable.get_color();
self.colored_drawables.extend(
drawable.get_vertices().iter().map(|n|
ColoredVertex2D {
position: [n.0, n.1],
color: [colors.0, colors.1, colors.2, colors.3],
}
)
);
}
}
}
}
}
}
#[derive(Clone)]
pub struct Canvas {
shader_kernels: HashMap<ShaderType, ShaderKernels>,
pub struct TextureHandle {
handle: u32
}
texture_store: HashMap<String, Arc<ImmutableImage<Format>>>,
#[derive(Clone)]
pub struct ImageHandle {
handle: u32
}
#[derive(Clone)]
pub struct ShaderHandle {
handle: u32
}
#[derive(Clone)]
pub struct CanvasTexture {
handle: Arc<TextureHandle>,
buffer: Arc<ImmutableImage<Format>>,
name: String,
size: (u32, u32),
}
impl CanvasTexture {
fn get_descriptor_set(&mut self,
shader: Arc<ShaderKernels>,
sampler: Arc<Sampler>) -> Box<dyn DescriptorSet + Send + Sync> {
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(
shader.clone().get_pipeline().clone(), 0,
)
.add_sampled_image(self.buffer.clone(), sampler.clone()).unwrap()
.build().unwrap());
o
}
}
#[derive(Clone)]
pub struct CanvasImage {
handle: Arc<ImageHandle>,
buffer: Arc<AttachmentImage>,
size: (u32, u32),
}
impl CanvasImage {
fn get_descriptor_set(&mut self, shader: Arc<ShaderKernels>)
-> Box<dyn DescriptorSet + Send + Sync> {
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(
shader.clone().get_pipeline().clone(), 0,
)
.add_image(self.buffer.clone()).unwrap()
.build().unwrap());
o
}
}
#[derive(Clone)]
pub struct CanvasState {
dynamic_state: DynamicState,
sampler: Arc<Sampler>,
// hold the image, texture, and shader buffers the same was as we do CompuState
image_buffers: Vec<std::sync::Arc<vulkano::image::attachment::AttachmentImage>>,
image_buffer_handles: Vec<Arc<u32>>,
texture_buffers: Vec<Arc<ImmutableImage<Format>>>,
texture_buffer_handles: Vec<Arc<u32>>,
shader_buffers: HashMap<ShaderType, ShaderKernels>,
shader_buffer_handles: Vec<Arc<u32>>,
image_buffers: Vec<Arc<CanvasImage>>,
texture_buffers: Vec<Arc<CanvasTexture>>,
shader_buffers: HashMap<String, ShaderKernels>,
// Hold onto the vertices we get from the Compu and Canvas Frames
// When the run comes around, push the vertices to the GPU
@@ -184,11 +171,10 @@ pub struct Canvas {
}
impl Canvas {
impl CanvasState {
// This method is called once during initialization, then again whenever the window is resized
pub fn window_size_dependent_setup(&mut self, images: &[Arc<SwapchainImage<Window>>])
-> Vec<Arc<dyn FramebufferAbstract + Send + Sync>> {
-> Vec<Arc<dyn FramebufferAbstract + Send + Sync>> {
let dimensions = images[0].dimensions();
self.dynamic_state.viewports =
@@ -200,7 +186,7 @@ impl Canvas {
images.iter().map(|image| {
Arc::new(
Framebuffer::start(self.shader_kernels.get(&ShaderType::SOLID).unwrap().render_pass.clone())
Framebuffer::start(self.shader_kernels.get(String::from("color-passthrough")).unwrap().render_pass.clone())
.add(image.clone()).unwrap()
.build().unwrap()
) as Arc<dyn FramebufferAbstract + Send + Sync>
@@ -211,31 +197,24 @@ impl Canvas {
pub fn new(queue: Arc<Queue>,
device: Arc<Device>,
physical: PhysicalDevice,
capabilities: Capabilities) -> Canvas {
capabilities: Capabilities) -> CanvasState {
let solid_color_kernel = String::from("color-passthrough");
let texture_kernel = String::from("simple_texture");
let shader_kernels : HashMap<ShaderType, ShaderKernels> = HashMap::from_iter(vec![
let shader_kernels: HashMap<ShaderType, ShaderKernels> = HashMap::from_iter(vec![
(ShaderType::SOLID, ShaderKernels::new(solid_color_kernel, capabilities.clone(), queue.clone(), physical.clone(), device.clone())),
(ShaderType::TEXTURED, ShaderKernels::new(texture_kernel, capabilities.clone(), queue.clone(), physical.clone(), device.clone()))
]);
Canvas {
shader_kernels: Default::default(),
texture_store: Default::default(),
CanvasState {
dynamic_state: DynamicState { line_width: None, viewports: None, scissors: None },
sampler: Sampler::new(device.clone(), Filter::Linear, Filter::Linear,
MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap(),
image_buffers: vec![],
image_buffer_handles: vec![],
texture_buffers: vec![],
texture_buffer_handles: vec![],
shader_buffers: Default::default(),
shader_buffer_handles: vec![],
colored_drawables: vec![],
colored_vertex_buffer: vec![],
@@ -249,20 +228,24 @@ impl Canvas {
}
}
pub fn create_image(&mut self, dimensions: (u32, u32), usage: ImageUsage) -> Arc<u32> {
self.image_buffers.push(
AttachmentImage::with_usage(
pub fn create_image(&mut self, dimensions: (u32, u32), usage: ImageUsage) -> Arc<ImageHandle> {
let image = CanvasImage {
handle: Arc::new(ImageHandle { handle: self.image_buffers.len() as u32 + 1 }),
buffer: AttachmentImage::with_usage(
self.device.clone(),
[dimensions.0, dimensions.1],
Format::R8G8B8A8Uint,
usage).unwrap());
let id = Arc::new(self.image_buffers.len() as u32);
self.image_buffer_handles.push(id.clone());
id
usage).unwrap(),
size: dimensions,
};
let handle = image.handle.clone();
self.image_buffers.push(Arc::new(image));
handle
}
pub fn get_image(&self, image_handle: Arc<u32>) -> std::sync::Arc<vulkano::image::attachment::AttachmentImage> {
self.image_buffers.get((*image_handle).clone() as usize).unwrap().clone()
pub fn get_image(&self, image_handle: Arc<ImageHandle>) -> Arc<AttachmentImage> {
self.image_buffers.get((*image_handle).clone() as usize).unwrap()
.clone().buffer.clone()
}
// TODO Handle file not found gracefully
@@ -307,25 +290,24 @@ impl Canvas {
texture
}
pub fn load_texture_from_filename(&mut self, filename: String) -> Arc<ImmutableImage<Format>> {
if self.texture_store.contains_key(&filename.clone()) {
println!("{} Already exists, not going to replace it.", filename.clone());
self.texture_store.get(&filename.clone()).unwrap().clone()
} else {
let texture = self.get_texture_from_file(filename.clone());
self.texture_store.insert(filename, texture.clone());
texture
}
}
pub fn load_texture(&mut self, filename: String) -> Option<Arc<u32>> {
pub fn load_texture(&mut self, filename: String) -> Option<Arc<TextureHandle>> {
let texture_buffer = self.get_texture_from_file(filename.clone());
self.texture_buffers.push(texture_buffer.clone());
let id = Arc::new(self.texture_buffers.len() as u32);
self.texture_buffer_handles.push(id.clone());
Some(id)
}
let handle = Arc::new(TextureHandle {
handle: self.texture_buffers.len() as u32 + 1
});
let texture = Arc::new(CanvasTexture {
handle: handle.clone(),
buffer: self.get_texture_from_file(filename.clone()),
name: "".to_string(),
size: (0, 0),
});
self.texture_buffers.push(texture);
Some(handle)
}
// After done using this, need to call allocated vertex buffers
pub fn draw(&mut self, canvas_frame: CanvasFrame) {
@@ -336,26 +318,20 @@ impl Canvas {
self.allocate_vertex_buffers(self.device.clone());
}
fn get_texture(&self, texture_id: String) -> Arc<ImmutableImage<Format>> {
if let Some(i) = self.texture_store.get(&texture_id) {
return i.clone();
} else {
panic!("{} : Texture not loaded", texture_id);
}
}
pub fn allocate_vertex_buffers(&mut self, device: Arc<Device>) {
fn allocate_vertex_buffers(&mut self, device: Arc<Device>) {
self.colored_vertex_buffer.clear();
self.textured_vertex_buffer.clear();
self.image_vertex_buffer.clear();
//TODO should probably use cpu accessible buffer instead of recreating immutes each frame
// CpuAccessibleBuffer::from_iter(
// device.clone(),
// BufferUsage::vertex_buffer(),
// self.colored_drawables.iter().cloned(),
// ).unwrap().0;
/*
CpuAccessibleBuffer::from_iter(
device.clone(),
BufferUsage::vertex_buffer(),
self.colored_drawables.iter().cloned(),
).unwrap().0;
*/
self.colored_vertex_buffer.push(
ImmutableBuffer::from_iter(
@@ -377,46 +353,24 @@ impl Canvas {
}
}
fn get_solid_color_descriptor_set(&self) -> Box<dyn DescriptorSet + Send + Sync> {
println!("{}", self.shader_kernels.get(&ShaderType::SOLID).unwrap().clone().get_pipeline().clone().num_sets());
fn get_texture(&self, texture_id: String) -> Arc<ImmutableImage<Format>> {
if let Some(i) = self.texture_store.get(&texture_id) {
return i.clone();
} else {
panic!("{} : Texture not loaded", texture_id);
}
}
fn get_solid_color_descriptor_set(&self, kernel: Arc<ShaderKernels>) -> Box<dyn DescriptorSet + Send + Sync> {
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(
self.shader_kernels.get(&ShaderType::SOLID).unwrap().clone().get_pipeline().clone(), 0,
kernel.clone().get_pipeline().clone(), 0,
).build().unwrap());
o
}
fn get_textured_descriptor_set(&self, texture_id: String)
-> Box<dyn DescriptorSet + Send + Sync> {
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(
self.shader_kernels.get(&ShaderType::TEXTURED).unwrap().clone().get_pipeline().clone(), 0,
)
.add_sampled_image(self.get_texture(texture_id), self.sampler.clone()).unwrap()
.build().unwrap());
o
}
// This is the image which is written to by the write compute buffer
// I suppose I could just have a general image set maker instead of compue... they are
// somewhat similar
fn get_compute_swap_descriptor_set(&mut self,
device: Arc<Device>,
compute_image: &ComputeImage) -> Box<dyn DescriptorSet + Send + Sync> {
let sampler = Sampler::new(device.clone(), Filter::Linear, Filter::Linear,
MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap();
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(
self.shader_kernels.get(&ShaderType::IMAGE).clone().unwrap().clone().get_pipeline(), 0,
)
.add_image(compute_image.clone().get_swap_buffer().clone()).unwrap()
.build().unwrap());
o
}
pub fn draw_commands(&self,
mut command_buffer: AutoCommandBufferBuilder,
framebuffers: Vec<Arc<dyn FramebufferAbstract + Send + Sync>>,
@@ -447,9 +401,7 @@ impl Canvas {
// vec![self.get_textured_descriptor_set(String::from("funky-bird.jpg"))], ()
// ).unwrap();
}
ShaderType::IMAGE => {
}
ShaderType::IMAGE => {}
}
}
@@ -457,8 +409,6 @@ impl Canvas {
.end_render_pass()
.unwrap()
}
}