breaking out the shader
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@@ -2,7 +2,6 @@ use crate::canvas::canvas_state::{CanvasTextureHandle, CanvasImageHandle};
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use vulkano::image::{ImmutableImage, AttachmentImage};
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use std::sync::Arc;
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use vulkano::format::{Format, R8Unorm};
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use crate::canvas::canvas_shader::GenericShader;
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use vulkano::sampler::Sampler;
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use vulkano::descriptor::DescriptorSet;
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use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
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