breaking out the shader
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@@ -16,8 +16,8 @@ use crate::canvas::canvas_frame::CanvasFrame;
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use crate::compute::compu_kernel::{CompuKernel, CompuKernelHandle};
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use crate::compute::compu_buffer::{CompuBuffers, CompuBufferHandle};
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use std::time::Duration;
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use crate::canvas::canvas_shader::{CanvasShaderHandle, CompiledGraphicsPipeline, CompiledGraphicsPipelineHandle, ShaderType};
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use vulkano::pipeline::depth_stencil::{DynamicStencilValue, StencilFaceFlags};
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use crate::canvas::shader::common::CompiledGraphicsPipelineHandle;
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/// VKProcessor holds the vulkan instance information, the swapchain, and the compute and canvas states
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///
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