Added sprite and better vertex format. works, but now I lost texturing

This commit is contained in:
2019-08-05 18:08:58 -07:00
parent cce893a0c8
commit 1f33d96ae5
9 changed files with 98 additions and 130 deletions

View File

@@ -1,8 +1,12 @@
#version 450
layout(location = 0) in vec2 tex_coords;
layout(location = 1) in vec4 out_color;
layout(location = 0) out vec4 f_color;
layout(set = 0, binding = 0) uniform sampler2D tex;
layout(set = 0, binding = 1, rgba32ui) readonly uniform uimage2D img;
void main() {
ivec2 pos = ivec2(gl_FragCoord.x, gl_FragCoord.y);

View File

@@ -1,6 +1,10 @@
#version 450
layout(location = 0) in vec2 position;
layout(location = 1) in vec4 color;
layout(location = 0) out vec2 tex_coords;
layout(location = 1) out vec4 out_color;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
tex_coords = position;