Added sprite and better vertex format. works, but now I lost texturing
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@@ -1,6 +1,10 @@
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#version 450
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layout(location = 0) in vec2 position;
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layout(location = 1) in vec4 color;
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layout(location = 0) out vec2 tex_coords;
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layout(location = 1) out vec4 out_color;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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tex_coords = position;
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