for some reason I broke it. I think it has to do with the glsl layout
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resources/images/test2.png
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resources/images/test2.png
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@@ -2,13 +2,13 @@
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(set = 0, binding = 0) buffer Data {
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int data[];
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} data;
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layout(set = 0, binding = 0) buffer wData {
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int buf[];
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} write_buffer;
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layout(set = 0, binding = 1) buffer Data1 {
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int odata[];
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} odata;
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layout(set = 0, binding = 1) buffer rData {
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int buf[];
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} read_buffer;
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layout(set = 0, binding = 2) buffer Settings {
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int settings[];
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@@ -39,20 +39,15 @@ void main() {
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uint idx = get_idx(0,0);
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ivec4 p = separate(odata.odata[get_idx(0,0)]);
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ivec4 p0 = separate(odata.odata[get_idx(0, 1)]);
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ivec4 p1 = separate(odata.odata[get_idx(0,-1)]);
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ivec4 p2 = separate(odata.odata[get_idx(1, 1)]);
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ivec4 p3 = separate(odata.odata[get_idx(-1,-1)]);
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ivec4 p4 = separate(odata.odata[get_idx(1, 0)]);
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ivec4 p5 = separate(odata.odata[get_idx(-1,0)]);
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ivec4 p6 = separate(odata.odata[get_idx(1,-1)]);
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ivec4 p7 = separate(odata.odata[get_idx(-1,1)]);
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ivec4 p = separate(read_buffer.buf[get_idx(0 , 0)]);
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ivec4 p0 = separate(read_buffer.buf[get_idx(0 , 1)]);
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ivec4 p1 = separate(read_buffer.buf[get_idx(0 ,-1)]);
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ivec4 p2 = separate(read_buffer.buf[get_idx(1 , 1)]);
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ivec4 p3 = separate(read_buffer.buf[get_idx(-1,-1)]);
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ivec4 p4 = separate(read_buffer.buf[get_idx(1 , 0)]);
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ivec4 p5 = separate(read_buffer.buf[get_idx(-1, 0)]);
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ivec4 p6 = separate(read_buffer.buf[get_idx(1 ,-1)]);
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ivec4 p7 = separate(read_buffer.buf[get_idx(-1, 1)]);
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ivec3 d0 = abs(p0.xyz - p1.xyz);
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ivec3 d1 = abs(p2.xyz - p3.xyz);
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@@ -61,17 +56,23 @@ void main() {
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ivec3 m = max(max(max(d0, d1), d2), d3);
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if ((m.x + m.y + m.z) > 150){
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if ((m.x + m.y + m.z) > 1){
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p.x = 0;
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p.y = 0;
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p.z = 255;
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}
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p.x = 0;
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p.y = 0;
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p.z = 255;
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// p.z = max(p.z - (d0.x + d0.y + d0.z + d1.x + d1.y + d1.z)/5, 0);
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data.data[idx] = (data.data[idx] & (~0x000000FF) ) | (p.x);
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data.data[idx] = (data.data[idx] & (~0x0000FF00) ) | (p.y << 8);
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data.data[idx] = (data.data[idx] & (~0x00FF0000) ) | (p.z << 16);
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data.data[idx] = (data.data[idx] & (~0xFF000000) ) | (p.w << 24);
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write_buffer.buf[idx] = (read_buffer.buf[idx] & (~0x000000FF) ) | (p.x);
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write_buffer.buf[idx] = (read_buffer.buf[idx] & (~0x0000FF00) ) | (p.y << 8);
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write_buffer.buf[idx] = (read_buffer.buf[idx] & (~0x00FF0000) ) | (p.z << 16);
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write_buffer.buf[idx] = (read_buffer.buf[idx] & (~0xFF000000) ) | (p.w << 24);
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//read_buffer.buf[idx] = (read_buffer.buf[idx] & (~0x000000FF) ) | (p.x);
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//read_buffer.buf[idx] = (read_buffer.buf[idx] & (~0x0000FF00) ) | (p.y << 8);
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//read_buffer.buf[idx] = (read_buffer.buf[idx] & (~0x00FF0000) ) | (p.z << 16);
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//read_buffer.buf[idx] = (read_buffer.buf[idx] & (~0xFF000000) ) | (p.w << 24);
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}
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34
src/main.rs
34
src/main.rs
@@ -143,10 +143,10 @@ fn main() {
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println!("Device initialized");
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let project_root = std::env::current_dir().expect("failed to get root directory");
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let mut vert_path = project_root.clone();
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vert_path.push(PathBuf::from("resources/shaders/add.compute"));
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let mut compute_path = project_root.clone();
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compute_path.push(PathBuf::from("resources/shaders/add.compute"));
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let shader = sr::load_compute(vert_path).expect("Failed to compile");
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let shader = sr::load_compute(compute_path).expect("Failed to compile");
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let vulkano_entry = sr::parse_compute(&shader).expect("failed to parse");
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let x = unsafe {
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@@ -165,7 +165,7 @@ fn main() {
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});
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// Load up the input image, determine some details
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let mut img = image::open("resources/images/test.png").unwrap();
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let mut img = image::open("resources/images/test2.png").unwrap();
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let xy = img.dimensions();
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let data_length = xy.0*xy.1*4;
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@@ -191,17 +191,22 @@ fn main() {
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println!("Allocating Buffers...");
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{
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// Pull out the image data and place it in a buffer for the kernel to read from
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let read_buffer = {
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let q = ImmutableBuffer::from_data(image_buffer.clone(), BufferUsage::all(), queue.clone()).unwrap();
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q.1.flush();
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q.0
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};
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// Pull out the image data and place it in a buffer for the kernel to write to and for us to read from
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let write_buffer = {
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let mut buff = image_buffer.iter();
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let data_iter = (0 .. data_length).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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//CpuAccessibleBuffer::from_data(device.clone(), BufferUsage::all(), image_buffer.clone()).unwrap()
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};
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// Pull out the image data and place it in a buffer for the kernel to read from
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let read_buffer = {
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// let q = ImmutableBuffer::from_data(image_buffer.clone(), BufferUsage::all(), queue.clone()).unwrap();
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// q.1.flush();
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// q.0
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// let mut buff = image_buffer.iter();
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// let data_iter = (0 .. data_length).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_data(device.clone(), BufferUsage::all(), image_buffer.clone()).unwrap()
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};
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@@ -216,8 +221,8 @@ fn main() {
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println!("Done");
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// Create the data descriptor set for our previously created shader pipeline
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let mut set = Arc::new(PersistentDescriptorSet::start(pipeline.clone(), 0)
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.add_buffer(read_buffer).unwrap()
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.add_buffer(write_buffer.clone()).unwrap()
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.add_buffer(read_buffer.clone()).unwrap()
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.add_buffer(settings_buffer.clone()).unwrap()
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.build().unwrap()
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);
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@@ -237,12 +242,10 @@ fn main() {
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future.wait(None).unwrap();
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println!("Done running kernel");
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println!("Reading output");
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// The buffer is sync'd so we can just read straight from the handle
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let data_buffer_content = write_buffer.read().unwrap();
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let p = image::load_from_memory(data_buffer_content.as_slice()).unwrap();
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println!("done2");
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for y in 0 .. xy.1 {
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for x in 0 .. xy.0 {
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@@ -261,10 +264,9 @@ fn main() {
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}
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}
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println!("done3");
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println!("Saving output");
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img.save(format!("output/{}.png", SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap().as_secs()));
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println!("Stdddwafasddfqwefaarting");
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let mut window = RenderWindow::new(
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(900, 900),
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