notes
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@@ -8,9 +8,10 @@ Creation-Date: 2020-02-03T22:11:42-08:00
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=== Trac3r : A program to convert images to 2D toolpaths ===
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TODO:
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[ ] Text rendering is half implemented.
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[x] Text rendering is half implemented.
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[ ] Pathfinder vulkan backend implementation
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[ ] Currently using local copies of a few libraries:
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shade_runner
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[x] shade_runner ( not gonna happen, my fork has diverged too far )
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vulkano/vulkano-win
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vulkano/vulkano-shaders
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vulkano/vulkano
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@@ -18,7 +19,6 @@ Creation-Date: 2020-02-03T22:11:42-08:00
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[*] Figure out how to make this POS stable (semi stable)
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--------------------
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[[~/source/Trac3r-rust/doc/sfml_rust/index.html|Documentation Root]]
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@@ -38,9 +38,11 @@ Creation-Date: 2020-02-03T22:11:42-08:00
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==== Context switching ====
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So lets finish this text rendering!
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Okay. So now I have gotten myself into a bit of a pickle with the text rendering. What was supposed to be an "easy" hack to get it to work, ended turning into a complete vulkan backend written for the pathfinder gpu abstraction layer. This luckily is within my level of skill (I think) but it is no small task.
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I remember using a triangle fan to render the fonts using the stencil buffer swapping
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When I finally get this done, I should be able to allow [[VkProcessor]] to implement the Device trait, and then replicate the behaviour I am writing for the PoC!!
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After this. I should have very robust and (hopefully) simple text rendering interface.
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--------------------
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