working on piping events through to the rendered sprites, ztesting, focus, etc.
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@@ -5,6 +5,13 @@ use winit::dpi::{PhysicalPosition, PhysicalSize};
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use gilrs::Event as GilEvent;
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pub enum TrEvent {
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MouseFocusEvent {
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position : (f32, f32),
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},
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MouseClickEvent {
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position : (f32, f32),
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button : MouseButton,
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},
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MouseHeldEvent {
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},
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