refactoring out shaders
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@@ -6,7 +6,7 @@ use vulkano::sampler::Sampler;
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use vulkano::descriptor::DescriptorSet;
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use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
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use vulkano::buffer::CpuAccessibleBuffer;
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use crate::canvas::canvas_text::{CanvasTextCacheHandle, CanvasTextHandle};
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use crate::canvas::canvas_text::{CanvasTextCacheHandle, CanvasFontHandle};
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use vulkano::pipeline::GraphicsPipelineAbstract;
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#[derive(Clone)]
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@@ -75,7 +75,7 @@ impl CanvasTextCache {
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#[derive(Clone)]
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pub struct CanvasText {
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pub(crate) handle: Arc<CanvasTextHandle>,
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pub(crate) handle: Arc<CanvasFontHandle>,
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pub(crate) buffer: Arc<ImmutableImage<R8Unorm>>,
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pub(crate) size: (u32, u32),
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}
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