refactoring out shaders

This commit is contained in:
2019-10-07 19:25:47 -07:00
parent 77d30591e6
commit 2fa08bf99e
9 changed files with 109 additions and 65 deletions

View File

@@ -20,7 +20,7 @@ use vulkano::pipeline::viewport::Viewport;
use vulkano::descriptor::descriptor::DescriptorDescTy::TexelBuffer;
use crate::canvas::canvas_frame::CanvasFrame;
use std::hash::Hash;
use crate::canvas::canvas_text::{CanvasText, CanvasTextHandle};
use crate::canvas::canvas_text::{CanvasText, CanvasFontHandle};
use crate::canvas::canvas_buffer::{CanvasImage, CanvasTexture, CanvasTextCache};
use crate::util::vertex_3d::Vertex3D;
@@ -28,6 +28,7 @@ use vulkano::pipeline::depth_stencil::{StencilFaceFlags, DynamicStencilValue};
use crate::canvas::shader::common::{CompiledGraphicsPipeline, CompiledGraphicsPipelineHandle};
use crate::canvas::shader::generic_shader::GenericShader;
use vulkano::memory::pool::PotentialDedicatedAllocation::Generic;
use rusttype::Glyph;
/// A drawable object can be passed into a CanvasFrame to be rendered
/// Very generic implementation. (N % 2 == 0) vertices, ditto for texture coords, and rgba color
@@ -92,6 +93,11 @@ pub struct CanvasState {
image_drawables: HashMap<Arc<CanvasImageHandle>, Vec<Vec<Vertex3D>>>,
image_vertex_buffer: HashMap<Arc<CanvasImageHandle>, Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync)>>,
// So what exactly is this going to hold?
// Its going to be untextured. Colored. Lists of vertices.
text_drawables: HashMap<Arc<CanvasFontHandle>, Vec<(Vertex3D)>>,
text_vertex_buffer: HashMap<Arc<CanvasFontHandle>, Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync)>>,
// Looks like we gotta hold onto the queue for managing textures
queue: Arc<Queue>,
device: Arc<Device>,
@@ -170,6 +176,8 @@ impl CanvasState {
CanvasState {
// TODO: Might need to move this
dynamic_state: DynamicState {
line_width: None,
viewports: None,
@@ -195,14 +203,16 @@ impl CanvasState {
image_buffers: vec![],
texture_buffers: vec![],
shader_buffers: vec![],
text_buffers: vec![],
colored_drawables: vec![],
colored_vertex_buffer: vec![],
textured_drawables: HashMap::default(),
textured_vertex_buffer: Default::default(),
image_drawables: Default::default(),
image_vertex_buffer: Default::default(),
text_drawables: HashMap::default(),
text_vertex_buffer: Default::default(),
queue: queue.clone(),
device: device.clone(),
@@ -211,8 +221,8 @@ impl CanvasState {
}
/// Using the dimensions and suggested usage, load a CanvasImage and return it's handle
pub fn create_text_buffers(&mut self, dimensions: (u32, u32)) -> Arc<CanvasTextHandle> {
let handle = Arc::new(CanvasTextHandle { handle: self.text_buffers.len() as u32 });
pub fn create_text_buffers(&mut self, dimensions: (u32, u32)) -> Arc<CanvasFontHandle> {
let handle = Arc::new(CanvasFontHandle { handle: self.text_buffers.len() as u32 });
//
// let text = CanvasText {
// handle: handle.clone(),
@@ -338,20 +348,19 @@ impl CanvasState {
/// Load and Compile a shader with the filename at resources/shaders
/// Takes physical and capabilities as we don't store that in Canvas
pub fn load_shader<T: 'static>(&mut self,
filename: String,
physical: PhysicalDevice,
capabilities: Capabilities) -> Option<Arc<CompiledGraphicsPipelineHandle>>
filename: String,
physical: PhysicalDevice,
capabilities: Capabilities) -> Option<Arc<CompiledGraphicsPipelineHandle>>
where T: CompiledGraphicsPipeline {
let handle = Arc::new(CompiledGraphicsPipelineHandle {
handle: self.shader_buffers.len() as u32
});
let shader : Box<dyn CompiledGraphicsPipeline> = Box::new(T::new(
let shader: Box<dyn CompiledGraphicsPipeline> = Box::new(T::new(
filename.clone(),
self.device.clone(),
handle.clone(),
self.render_pass.clone()
self.render_pass.clone(),
));
self.shader_buffers.push(Arc::new(shader));
@@ -482,12 +491,14 @@ impl CanvasState {
ClearValue::DepthStencil((1.0, 0x00)),
);
// self.dynamic_state = DynamicState {
// line_width: None,
// viewports: self.dynamic_state.viewports.clone(),
// scissors: None,
// compare_mask: Some(StencilMask{ face: StencilFaceFlags::StencilFaceFrontBit, mask: 0xFF }),
// };
self.dynamic_state = DynamicState {
line_width: None,
viewports: self.dynamic_state.viewports.clone(),
scissors: None,
compare_mask: None,
write_mask: None,
reference: None,
};
let mut command_buffer = command_buffer.begin_render_pass(
framebuffers[image_num].clone(), false, clear_values.clone(),
@@ -553,6 +564,27 @@ impl CanvasState {
}
}
// Text
let mut shader = self.text_buffers.get(
self.get_shader_handle(String::from("simple_text"))
.unwrap().clone().handle as usize
).unwrap();
if !self.text_vertex_buffer.is_empty() {
for (text_handle, vertex_buffer) in self.text_vertex_buffer.clone() {
let handle = texture_handle.clone().handle as usize;
let descriptor_set = self.text_buffers.get(handle).clone().unwrap().clone()
.get_descriptor_set(shader.get_pipeline(), self.sampler.clone());
command_buffer = command_buffer.draw(
shader.get_pipeline().clone(),
// Multiple vertex buffers must have their definition in the pipeline!
&self.dynamic_state.clone(), vec![vertex_buffer],
vec![descriptor_set], (),
).unwrap();
}
}
command_buffer
.end_render_pass()
.unwrap()