refactoring out shaders
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@@ -96,7 +96,7 @@ impl CompiledGraphicsPipeline for GenericShader {
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third_constant: 0.0,
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})
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.depth_stencil(DepthStencil::default())
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.depth_stencil_simple_depth()
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// We have to indicate which subpass of which render pass this pipeline is going to be used
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// in. The pipeline will only be usable from this particular subpass.
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