refactoring out shaders

This commit is contained in:
2019-10-07 19:25:47 -07:00
parent 77d30591e6
commit 2fa08bf99e
9 changed files with 109 additions and 65 deletions

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@@ -96,7 +96,7 @@ impl CompiledGraphicsPipeline for GenericShader {
third_constant: 0.0,
})
.depth_stencil(DepthStencil::default())
.depth_stencil_simple_depth()
// We have to indicate which subpass of which render pass this pipeline is going to be used
// in. The pipeline will only be usable from this particular subpass.