Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x
This commit is contained in:
@@ -329,31 +329,10 @@ impl CanvasState {
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*/
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//TODO should probably use cpu accessible buffer instead of recreating immutes each frame
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/*
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CpuAccessibleBuffer::from_iter(
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device.clone(),
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BufferUsage::vertex_buffer(),
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self.colored_drawables.iter().cloned(),
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).unwrap().0;
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*/
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//if self.colored_vertex_buffer.len() == 0 {
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self.colored_vertex_buffer.clear();
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{
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let g = hprof::enter("Colored Vertex Buffer : From Data");
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self.colored_vertex_buffer.push(
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ImmutableBuffer::from_data(self.colored_drawables.clone(),
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BufferUsage::vertex_buffer(),
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self.queue.clone()).unwrap().0
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);
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}
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{
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let g = hprof::enter("Colored Vertex Buffer : From Iter");
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let g = hprof::enter("Colored Vertex Buffer");
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self.colored_vertex_buffer.push(
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ImmutableBuffer::from_iter(
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self.colored_drawables.iter().cloned(),
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@@ -363,18 +342,10 @@ impl CanvasState {
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);
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}
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self.colored_vertex_buffer.clear();
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//println!("{:?}", self.colored_vertex_buffer.last().unwrap().size());
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//self.colored_vertex_buffer.pop();
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// }
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// println!("{} {}", self.textured_vertex_buffer.len() , self.textured_drawables.len());
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// if self.textured_vertex_buffer.len() != self.textured_drawables.len() {
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self.textured_vertex_buffer.clear();
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for (k, v) in self.textured_drawables.drain() {
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{
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let g = hprof::enter("Textured Vertex Buffer : From Iter");
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{
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let g = hprof::enter("Textured Vertex Buffer");
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for (k, v) in self.textured_drawables.drain() {
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self.textured_vertex_buffer.insert(
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k.clone(),
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ImmutableBuffer::from_iter(
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@@ -384,19 +355,7 @@ impl CanvasState {
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).unwrap().0,
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);
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}
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// {
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// let g = hprof::enter("Textured Vertex Buffer : From Data");
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// self.textured_vertex_buffer.insert(
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// k.clone(),
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// ImmutableBuffer::from_data(v.first().unwrap().clone(),
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// BufferUsage::vertex_buffer(),
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// self.queue.clone()
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// ).unwrap().0
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// );
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// }
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//self.textured_vertex_buffer.pop();
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}
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// }
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}
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fn get_solid_color_descriptor_set(&self, kernel: Arc<CanvasShader>) -> Box<dyn DescriptorSet + Send + Sync> {
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@@ -75,6 +75,7 @@ impl CompuState {
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handle
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}
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// TODO : THIS IS BROKEN
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pub fn get_kernel_handle(&self, kernel_name: String) -> Option<Arc<CompuKernelHandle>> {
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for i in self.kernels.clone() {
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if i.get_name() == kernel_name {
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@@ -104,7 +105,7 @@ impl CompuState {
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let size = buffer.get_size();
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command_buffer = command_buffer
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.dispatch([size.0,size.1,1], p, d, ()).unwrap()
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.dispatch([size.0/8,size.1/8,1], p, d, ()).unwrap()
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}
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// i = (Buffer, Image, Kernel)
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@@ -165,13 +165,13 @@ fn main() {
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}
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let mut compu_frame = CompuFrame::new();
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// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
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compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
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// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
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let mut canvas = CanvasFrame::new();
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canvas.draw(&sprite);
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//canvas.draw(&sprite2);
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//canvas.draw(&sprite3);
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// canvas.draw(&sprite);
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// canvas.draw(&sprite2);
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// canvas.draw(&sprite3);
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//canvas.draw(&compu_sprite1);
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{
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let g = hprof::enter("Run");
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@@ -95,7 +95,7 @@ impl<'a> VkProcessor<'a> {
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Swapchain::new(self.device.clone(),
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surface.clone(),
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capabilities.min_image_count + 10, // number of attachment images
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capabilities.min_image_count, // number of attachment images
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format,
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initial_dimensions,
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1, // Layers
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@@ -103,7 +103,7 @@ impl<'a> VkProcessor<'a> {
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&self.queue,
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SurfaceTransform::Identity,
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alpha,
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PresentMode::Mailbox, true, None).unwrap()
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PresentMode::Immediate, true, None).unwrap()
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};
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self.swapchain = Some(swapchain);
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@@ -174,12 +174,10 @@ impl<'a> VkProcessor<'a> {
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pub fn run(&mut self,
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surface: &'a Arc<Surface<Window>>,
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// mut frame_future: Box<dyn GpuFuture>,
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canvas_frame: CanvasFrame,
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compute_frame: CompuFrame,
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)
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// -> Box<dyn GpuFuture> {
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{
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) {
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{
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let g = hprof::enter("Waiting at queue");
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self.queue.wait();
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@@ -189,9 +187,6 @@ impl<'a> VkProcessor<'a> {
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let mut framebuffers =
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self.canvas.window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone());
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// The docs said to call this on each loop.
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// frame_future.cleanup_finished();
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// Whenever the window resizes we need to recreate everything dependent on the window size.
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// In this example that includes the swapchain, the framebuffers and the dynamic state viewport.
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if self.swapchain_recreate_needed {
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@@ -201,33 +196,27 @@ impl<'a> VkProcessor<'a> {
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self.swapchain_recreate_needed = false;
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}
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// This function can block if no image is available. The parameter is an optional timeout
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// after which the function call will return an error.
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let (image_num, acquire_future) =
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match vulkano::swapchain::acquire_next_image(
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self.swapchain.clone().unwrap().clone(),
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//Some(Duration::from_millis(3)),
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None,
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) {
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Ok(r) => r,
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Err(AcquireError::OutOfDate) => {
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self.swapchain_recreate_needed = true;
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//return Box::new(sync::now(self.device.clone())) as Box<_>;
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return;
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}
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Err(err) => panic!("{:?}", err)
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};
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drop(g);
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let g = hprof::enter("Joining the future");
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// let future = frame_future.join(acquire_future);
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drop(g);
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{
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let g = hprof::enter("Canvas creates GPU buffers");
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// take the canvas frame and create the vertex buffers
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// TODO: This performs gpu buffer creation. Shouldn't be in hotpath
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// TODO: This performs gpu buffer creation. Shouldn't be in hotpath??
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self.canvas.draw(canvas_frame);
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}
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@@ -236,41 +225,43 @@ impl<'a> VkProcessor<'a> {
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let g = hprof::enter("Push compute commands to command buffer");
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// Add the compute commands
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// let mut command_buffer = self.compute_state.compute_commands(compute_frame, command_buffer, &self.canvas);
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let mut command_buffer = self.compute_state.compute_commands(compute_frame, command_buffer, &self.canvas);
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drop(g);
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let g = hprof::enter("Push draw commands to command buffer");
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// Add the draw commands
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// let mut command_buffer = self.canvas.draw_commands(command_buffer, framebuffers, image_num);
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drop(g);
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let mut command_buffer = self.canvas.draw_commands(command_buffer, framebuffers, image_num);
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// And build
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let command_buffer = command_buffer.build().unwrap();
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drop(g);
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// Wait on the previous frame, then execute the command buffer and present the image
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{
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let g = hprof::enter("Mussing with the frame future");
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//let future = future //frame_future.join(acquire_future)
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let future = sync::now(self.device.clone())
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let g = hprof::enter("Joining on the framebuffer");
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let mut future = sync::now(self.device.clone())
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.join(acquire_future);
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drop(g);
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let g = hprof::enter("Running the kernel and waiting on the future");
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let future = future
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.then_execute(self.queue.clone(), command_buffer).unwrap()
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.then_swapchain_present(self.queue.clone(), self.swapchain.clone().unwrap().clone(), image_num)
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.then_signal_fence_and_flush();
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future.unwrap().wait(None).unwrap();
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// match future {
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// Ok(future) => {
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// (Box::new(future) as Box<_>)
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// }
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// Err(FlushError::OutOfDate) => {
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// self.swapchain_recreate_needed = true;
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// (Box::new(sync::now(self.device.clone())) as Box<_>)
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// }
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// Err(e) => {
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// println!("{:?}", e);
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// (Box::new(sync::now(self.device.clone())) as Box<_>)
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// }
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// }
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match future {
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Ok(future) => {
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future.wait(None).unwrap();
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}
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Err(FlushError::OutOfDate) => {
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self.swapchain_recreate_needed = true;
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}
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Err(e) => {
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println!("{:?}", e);
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}
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}
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}
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}
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}
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