rendering works in pure ECS. This is actually pretty sweet. broke compu rendering though
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@@ -148,11 +148,11 @@ impl Drawable for Text {
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vec![self.verts.clone()]
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}
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fn update<T>(&self, delta_time: f32) -> Vec<TrUIEvent<T>> {
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Vec::new()
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}
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fn notify<Y, T>(&self, tr_event: Vec<TrEvent<Y>>, ui_events: Vec<TrUIEvent<T>>) -> Vec<TrUIEvent<T>> {
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Vec::new()
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}
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// fn update<T>(&self, delta_time: f32) -> Vec<TrUIEvent<T>> {
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// Vec::new()
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// }
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//
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// fn notify<Y, T>(&self, tr_event: Vec<TrEvent<Y>>, ui_events: Vec<TrUIEvent<T>>) -> Vec<TrUIEvent<T>> {
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// Vec::new()
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// }
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}
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