this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch
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@@ -5,6 +5,11 @@ use winit::dpi::{PhysicalPosition, PhysicalSize};
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use gilrs::Event as GilEvent;
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use vulkano::pipeline::shader::GeometryShaderExecutionMode::TrianglesWithAdjacency;
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#[derive(Clone)]
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pub enum TrUIEvent<T> {
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UIEvent(T)
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}
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#[derive(Clone)]
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pub enum TrEventExtension {
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