this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch

This commit is contained in:
2020-09-14 21:27:00 -07:00
parent a42d23e5f9
commit 369a305817
13 changed files with 242 additions and 188 deletions

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@@ -5,6 +5,11 @@ use winit::dpi::{PhysicalPosition, PhysicalSize};
use gilrs::Event as GilEvent;
use vulkano::pipeline::shader::GeometryShaderExecutionMode::TrianglesWithAdjacency;
#[derive(Clone)]
pub enum TrUIEvent<T> {
UIEvent(T)
}
#[derive(Clone)]
pub enum TrEventExtension {