refactoring the shader container. To Trait or not to Trait? Probably Trait
This commit is contained in:
@@ -2,12 +2,13 @@ use crate::canvas::canvas_state::{CanvasTextureHandle, CanvasImageHandle};
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use vulkano::image::{ImmutableImage, AttachmentImage};
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use std::sync::Arc;
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use vulkano::format::{Format, R8Unorm};
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use crate::canvas::canvas_shader::CanvasShader;
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use crate::canvas::canvas_shader::GenericShader;
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use vulkano::sampler::Sampler;
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use vulkano::descriptor::DescriptorSet;
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use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
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use vulkano::buffer::CpuAccessibleBuffer;
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use crate::canvas::canvas_text::{CanvasTextCacheHandle, CanvasTextHandle};
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use vulkano::pipeline::GraphicsPipelineAbstract;
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#[derive(Clone)]
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pub struct CanvasTexture {
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@@ -19,11 +20,11 @@ pub struct CanvasTexture {
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impl CanvasTexture {
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pub fn get_descriptor_set(&self,
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shader: Arc<CanvasShader>,
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pipeline: Arc<dyn GraphicsPipelineAbstract + Sync + Send>,
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sampler: Arc<Sampler>) -> Box<dyn DescriptorSet + Send + Sync> {
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let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
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PersistentDescriptorSet::start(
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shader.clone().get_pipeline().clone(), 0,
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pipeline.clone(), 0,
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)
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.add_sampled_image(self.buffer.clone(), sampler.clone()).unwrap()
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.build().unwrap());
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@@ -39,11 +40,11 @@ pub struct CanvasImage {
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}
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impl CanvasImage {
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pub fn get_descriptor_set(&self, shader: Arc<CanvasShader>)
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pub fn get_descriptor_set(&self, pipeline: Arc<dyn GraphicsPipelineAbstract + Sync + Send>)
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-> Box<dyn DescriptorSet + Send + Sync> {
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let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
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PersistentDescriptorSet::start(
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shader.clone().get_pipeline().clone(), 0,
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pipeline.clone(), 0,
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)
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.add_image(self.buffer.clone()).unwrap()
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.build().unwrap());
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@@ -60,11 +61,11 @@ pub struct CanvasTextCache {
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impl CanvasTextCache {
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pub fn get_descriptor_set(&self,
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shader: Arc<CanvasShader>,
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pipeline: Arc<dyn GraphicsPipelineAbstract + Sync + Send>,
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sampler: Arc<Sampler>) -> Box<dyn DescriptorSet + Send + Sync> {
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let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
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PersistentDescriptorSet::start(
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shader.clone().get_pipeline().clone(), 0,
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pipeline.clone(), 0,
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)
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.add_buffer(self.buffer.clone()).unwrap()
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.build().unwrap());
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@@ -82,11 +83,11 @@ pub struct CanvasText {
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impl CanvasText {
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pub fn get_descriptor_set(&self,
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shader: Arc<CanvasShader>,
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pipeline: Arc<dyn GraphicsPipelineAbstract + Sync + Send>,
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sampler: Arc<Sampler>) -> Box<dyn DescriptorSet + Send + Sync> {
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let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
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PersistentDescriptorSet::start(
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shader.clone().get_pipeline().clone(), 0,
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pipeline.clone(), 0,
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)
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.add_sampled_image(self.buffer.clone(), sampler.clone()).unwrap()
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.build().unwrap());
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@@ -13,6 +13,47 @@ use crate::util::vertex_3d::Vertex3D;
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use vulkano::pipeline::depth_stencil::{DepthStencil, Stencil, StencilOp, Compare, DepthBounds};
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use std::collections::HashSet;
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/// Inheriting this gives private functions to grab resources
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trait CompiledGraphicsPipelineResources {
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fn get_paths(filename: String, types: HashSet<ShaderType>) -> Vec<(ShaderType, PathBuf)> {
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let project_root =
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std::env::current_dir()
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.expect("failed to get root directory");
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let mut shader_path = project_root.clone();
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shader_path.push(PathBuf::from("resources/shaders/"));
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let mut paths = Vec::new();
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for shader_type in types {
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match shader_type {
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ShaderType::VERTEX => {
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let mut shader_path = shader_path.clone();
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shader_path.push(PathBuf::from(filename.clone() + ".vert"));
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paths.push((shader_type, shader_path));
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}
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ShaderType::FRAGMENT => {
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let mut shader_path = shader_path.clone();
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shader_path.push(PathBuf::from(filename.clone() + ".frag"));
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paths.push((shader_type, shader_path));
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}
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ShaderType::GEOMETRY => {
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let mut shader_path = shader_path.clone();
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shader_path.push(PathBuf::from(filename.clone() + ".geom"));
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paths.push((shader_type, shader_path));
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}
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ShaderType::TESSELLATION => {
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let mut shader_path = shader_path.clone();
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shader_path.push(PathBuf::from(filename.clone() + ".tess"));
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paths.push((shader_type, shader_path));
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}
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}
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}
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paths
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}
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}
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/// Typed wrapper for a u32 handle
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub struct CompiledGraphicsPipelineHandle {
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@@ -20,32 +61,11 @@ pub struct CompiledGraphicsPipelineHandle {
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}
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pub trait CompiledGraphicsPipeline {
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// fn get_paths(&self, filename: String) -> Vec<(ShaderType, PathBuf)> {
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//
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// let project_root =
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// std::env::current_dir()
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// .expect("failed to get root directory");
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//
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// let mut shader_path = project_root.clone();
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// shader_path.push(PathBuf::from("resources/shaders/"));
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//
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//
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//
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// let mut vertex_shader_path = shader_path.clone();
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// vertex_shader_path.push(PathBuf::from("resources/shaders/"));
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// vertex_shader_path.push(PathBuf::from(filename.clone() + ".vertex"));
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//
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// let mut fragment_shader_path = project_root.clone();
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// fragment_shader_path.push(PathBuf::from("resources/shaders/"));
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// fragment_shader_path.push(PathBuf::from(filename.clone() + ".fragment"));
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//
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// (vertex_shader_path, fragment_shader_path)
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// }
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fn new(filename: String, shaders: HashSet<ShaderType>) -> Self;
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fn get_name() -> String;
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fn get_handle() -> Arc<CompiledGraphicsPipelineHandle>;
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fn get_pipeline() -> Arc<dyn GraphicsPipelineAbstract + Sync + Send>;
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fn recompile();
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fn get_name(&self) -> String;
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fn get_handle(&self) -> Arc<CompiledGraphicsPipelineHandle>;
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fn get_pipeline(&self) -> Arc<dyn GraphicsPipelineAbstract + Sync + Send>;
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fn recompile(self, render_pass: Arc<dyn RenderPassAbstract + Send + Sync>)
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-> Self where Self: Sized;
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}
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/// Legacy ShaderType enum for single type shaders.
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@@ -54,7 +74,8 @@ pub enum ShaderType {
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VERTEX = 0,
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FRAGMENT = 1,
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GEOMETRY = 2,
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TESSELATION = 3,
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TESSELLATION_CONTROL = 3,
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TESSELLATION_EVALUATION = 4,
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}
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@@ -66,121 +87,96 @@ pub struct CanvasShaderHandle {
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/// CanvasShader holds the pipeline and render pass for the input shader source
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#[derive(Clone)]
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pub struct CanvasShader {
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pub struct GenericShader {
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graphics_pipeline: Option<Arc<dyn GraphicsPipelineAbstract + Sync + Send>>,
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handle: Arc<CompiledGraphicsPipelineHandle>,
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name: String,
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shader_types: HashSet<ShaderType>,
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device: Arc<Device>,
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pub(crate) handle: Arc<CanvasShaderHandle>,
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pub(crate) name: String,
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}
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impl CompiledGraphicsPipeline for CanvasShader {
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/// Gives CanvasShader the resource functions
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impl CompiledGraphicsPipelineResources for GenericShader {}
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// fn get_path(filename: String) -> (PathBuf, PathBuf) {
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// let project_root =
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// std::env::current_dir()
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// .expect("failed to get root directory");
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//
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// let mut shader_path = project_root.clone();
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// shader_path.push(PathBuf::from("resources/shaders/"));
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//
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// let mut vertex_shader_path = project_root.clone();
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// vertex_shader_path.push(PathBuf::from("resources/shaders/"));
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// vertex_shader_path.push(PathBuf::from(filename.clone() + ".vertex"));
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//
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// let mut fragment_shader_path = project_root.clone();
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// fragment_shader_path.push(PathBuf::from("resources/shaders/"));
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// fragment_shader_path.push(PathBuf::from(filename.clone() + ".fragment"));
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//
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// (vertex_shader_path, fragment_shader_path)
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// }
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fn new(filename: String, shaders: HashSet<ShaderType>) -> Self {
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unimplemented!()
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/// Convenience interface so we don't have to juggle shader types
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impl CompiledGraphicsPipeline for GenericShader {
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fn get_name(&self) -> String {
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self.name.clone()
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}
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fn get_name() -> String {
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unimplemented!()
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fn get_handle(&self) -> Arc<CompiledGraphicsPipelineHandle> {
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self.handle.clone()
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}
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fn get_handle() -> Arc<CompiledGraphicsPipelineHandle> {
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unimplemented!()
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}
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fn get_pipeline() -> Arc<dyn GraphicsPipelineAbstract + Sync + Send> {
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unimplemented!()
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}
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fn recompile() {
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unimplemented!()
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}
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}
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impl CanvasShader {
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fn get_path(filename: String) -> (PathBuf, PathBuf) {
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let project_root =
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std::env::current_dir()
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.expect("failed to get root directory");
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let mut shader_path = project_root.clone();
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shader_path.push(PathBuf::from("resources/shaders/"));
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let mut vertex_shader_path = project_root.clone();
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vertex_shader_path.push(PathBuf::from("resources/shaders/"));
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vertex_shader_path.push(PathBuf::from(filename.clone() + ".vertex"));
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let mut fragment_shader_path = project_root.clone();
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fragment_shader_path.push(PathBuf::from("resources/shaders/"));
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fragment_shader_path.push(PathBuf::from(filename.clone() + ".fragment"));
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(vertex_shader_path, fragment_shader_path)
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}
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/// Clone and returns the compiled graphics pipeline
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pub fn get_pipeline(&self) -> Arc<dyn GraphicsPipelineAbstract + Sync + Send> {
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fn get_pipeline(&self) -> Arc<dyn GraphicsPipelineAbstract + Sync + Send> {
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self.graphics_pipeline.clone().unwrap()
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}
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/// Create a new shader.
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fn recompile(self, render_pass: Arc<dyn RenderPassAbstract + Send + Sync>) -> GenericShader {
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GenericShader::new(self.name,
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self.shader_types,
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self.device,
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self.handle,
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render_pass.clone())
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}
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}
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impl GenericShader {
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/// This will explode when the shader does not want to compile
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pub fn new(filename: String,
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capabilities: Capabilities,
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queue: Arc<Queue>,
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physical: PhysicalDevice,
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shader_types: HashSet<ShaderType>,
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device: Arc<Device>,
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handle: Arc<CanvasShaderHandle>,
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render_pass: Arc<dyn RenderPassAbstract + Send + Sync>,) -> CanvasShader {
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handle: Arc<CompiledGraphicsPipelineHandle>,
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render_pass: Arc<dyn RenderPassAbstract + Send + Sync>) -> GenericShader {
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let format = capabilities.supported_formats[0].0;
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let filenames = CanvasShader::get_path(filename.clone());
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let filenames = GenericShader::get_paths(filename.clone(), shader_types.clone());
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// TODO: better compile message, run til successful compile
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for shader in filenames {
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match shader.0 {
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ShaderType::VERTEX => {
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let shader = sr::load(filenames.0, filenames.1)
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.expect("Shader didn't compile");
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let vulkano_entry =
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sr::parse(&shader)
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.expect("failed to parse");
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}
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ShaderType::FRAGMENT => {
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}
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ShaderType::GEOMETRY => {
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}
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ShaderType::TESSELLATION => {
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}
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}
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}
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let fragment_shader_module: Arc<ShaderModule> = unsafe {
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let filenames1 = CanvasShader::get_path(filename.clone());
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let filenames1 = GenericShader::get_path(filename.clone());
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let shader1 = sr::load(filenames1.0, filenames1.1)
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.expect("Shader didn't compile");
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vulkano::pipeline::shader::ShaderModule::from_words(device.clone(), &shader1.fragment.clone())
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ShaderModule::from_words(device.clone(), &shader1.fragment.clone())
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}.unwrap();
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let vertex_shader_module: Arc<ShaderModule> = unsafe {
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let filenames1 = CanvasShader::get_path(filename.clone());
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let filenames1 = GenericShader::get_path(filename.clone());
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let shader1 = sr::load(filenames1.0, filenames1.1)
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.expect("Shader didn't compile");
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vulkano::pipeline::shader::ShaderModule::from_words(device.clone(), &shader1.vertex.clone())
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ShaderModule::from_words(device.clone(), &shader1.vertex.clone())
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}.unwrap();
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let filenames = CanvasShader::get_path(filename.clone());
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let frag_entry_point = unsafe {
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Some(fragment_shader_module.graphics_entry_point(CStr::from_bytes_with_nul_unchecked(b"main\0"),
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@@ -223,7 +219,7 @@ impl CanvasShader {
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};
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CanvasShader {
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GenericShader {
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graphics_pipeline: Some(Arc::new(GraphicsPipeline::start()
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.vertex_input(SingleBufferDefinition::<Vertex3D>::new())
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@@ -256,6 +252,7 @@ impl CanvasShader {
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device: device,
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handle: handle.clone(),
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name: filename.clone(),
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shader_types: shader_types.clone(),
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}
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}
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}
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@@ -21,7 +21,7 @@ use vulkano::descriptor::descriptor::DescriptorDescTy::TexelBuffer;
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use crate::canvas::canvas_frame::CanvasFrame;
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use std::hash::Hash;
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use crate::canvas::canvas_text::{CanvasText, CanvasTextHandle};
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use crate::canvas::canvas_shader::{CanvasShader, CanvasShaderHandle};
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use crate::canvas::canvas_shader::{GenericShader, CanvasShaderHandle, CompiledGraphicsPipelineHandle, CompiledGraphicsPipeline};
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use crate::canvas::canvas_buffer::{CanvasImage, CanvasTexture, CanvasTextCache};
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use crate::util::vertex_3d::Vertex3D;
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use vulkano::pipeline::depth_stencil::{StencilFaceFlags, DynamicStencilValue};
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@@ -32,7 +32,6 @@ use vulkano::pipeline::depth_stencil::{StencilFaceFlags, DynamicStencilValue};
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/// Split out to two drawables?
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///
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pub trait Drawable {
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fn get_vertices(&self) -> Vec<(f32, f32, f32)>;
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fn get_color(&self) -> (f32, f32, f32, f32);
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fn get_ti_coords(&self) -> Vec<(f32, f32)>;
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@@ -84,7 +83,7 @@ pub struct CanvasState {
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// hold the image, texture, and shader buffers the same was as we do CompuState
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image_buffers: Vec<Arc<CanvasImage>>,
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texture_buffers: Vec<Arc<CanvasTexture>>,
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shader_buffers: Vec<Arc<CanvasShader>>,
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shader_buffers: Vec<Arc<Box<dyn CompiledGraphicsPipeline>>>,
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text_buffers: Vec<Arc<(CanvasText, CanvasTextCache)>>,
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// Hold onto the vertices we get from the Compu and Canvas Frames
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@@ -218,7 +217,6 @@ impl CanvasState {
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/// Using the dimensions and suggested usage, load a CanvasImage and return it's handle
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pub fn create_text_buffers(&mut self, dimensions: (u32, u32)) -> Arc<CanvasTextHandle> {
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let handle = Arc::new(CanvasTextHandle { handle: self.text_buffers.len() as u32 });
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//
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// let text = CanvasText {
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@@ -348,39 +346,21 @@ impl CanvasState {
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filename: String,
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shader_type: ShaderType,
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physical: PhysicalDevice,
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capabilities: Capabilities) -> Option<Arc<CanvasShaderHandle>> {
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capabilities: Capabilities) -> Option<Arc<CompiledGraphicsPipelineHandle>> {
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let handle = Arc::new(CanvasShaderHandle {
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let handle = Arc::new(CompiledGraphicsPipelineHandle {
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handle: self.shader_buffers.len() as u32
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});
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// TODO : what is even going on here
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let shader = match shader_type {
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ShaderType::SOLID => {
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Arc::new(CanvasShader::new(
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filename.clone(),
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capabilities.clone(),
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self.queue.clone(),
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physical.clone(),
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self.device.clone(),
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handle.clone(),
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self.render_pass.clone())
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)
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}
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ShaderType::IMAGE | ShaderType::TEXTURED => {
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Arc::new(CanvasShader::new(
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filename.clone(),
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capabilities.clone(),
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self.queue.clone(),
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physical.clone(),
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self.device.clone(),
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handle.clone(),
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self.render_pass.clone())
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)
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}
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};
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self.shader_buffers.push(shader.clone());
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let shader : Box<dyn CompiledGraphicsPipeline> = Box::new(GenericShader::new(
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filename.clone(),
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self.device.clone(),
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handle.clone(),
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self.render_pass.clone()
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));
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self.shader_buffers.push(Arc::new(shader));
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Some(handle)
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}
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@@ -398,10 +378,10 @@ impl CanvasState {
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/// Using the shader name, iterates through the stored textures and matches by the name
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pub fn get_shader_handle(&self, shader_name: String)
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-> Option<Arc<CanvasShaderHandle>> {
|
||||
-> Option<Arc<CompiledGraphicsPipelineHandle>> {
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for shader in self.shader_buffers.clone() {
|
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if shader.name == shader_name {
|
||||
return Some(shader.handle.clone());
|
||||
if shader.get_name() == shader_name {
|
||||
return Some(shader.get_handle().clone());
|
||||
}
|
||||
}
|
||||
None
|
||||
@@ -487,7 +467,7 @@ impl CanvasState {
|
||||
}
|
||||
|
||||
/// Builds the descriptor set for solid colors using the input kernel (needs to support solid colors)
|
||||
fn get_solid_color_descriptor_set(&self, kernel: Arc<CanvasShader>) -> Box<dyn DescriptorSet + Send + Sync> {
|
||||
fn get_solid_color_descriptor_set(&self, kernel: Arc<GenericShader>) -> Box<dyn DescriptorSet + Send + Sync> {
|
||||
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
|
||||
PersistentDescriptorSet::start(
|
||||
kernel.clone().get_pipeline().clone(), 0,
|
||||
@@ -547,7 +527,7 @@ impl CanvasState {
|
||||
for (image_handle, vertex_buffer) in self.image_vertex_buffer.clone() {
|
||||
let handle = image_handle.clone().handle as usize;
|
||||
let descriptor_set = self.image_buffers.get(handle).clone().unwrap().clone()
|
||||
.get_descriptor_set(shader.clone());
|
||||
.get_descriptor_set(shader.get_pipeline().clone());
|
||||
|
||||
command_buffer = command_buffer.draw(
|
||||
shader.get_pipeline().clone(),
|
||||
@@ -555,7 +535,6 @@ impl CanvasState {
|
||||
&self.dynamic_state.clone(), vec![vertex_buffer],
|
||||
vec![descriptor_set], (),
|
||||
).unwrap();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -569,7 +548,7 @@ impl CanvasState {
|
||||
for (texture_handle, vertex_buffer) in self.textured_vertex_buffer.clone() {
|
||||
let handle = texture_handle.clone().handle as usize;
|
||||
let descriptor_set = self.texture_buffers.get(handle).clone().unwrap().clone()
|
||||
.get_descriptor_set(shader.clone(), self.sampler.clone());
|
||||
.get_descriptor_set(shader.get_pipeline(), self.sampler.clone());
|
||||
|
||||
command_buffer = command_buffer.draw(
|
||||
shader.get_pipeline().clone(),
|
||||
|
||||
@@ -7,3 +7,4 @@ pub mod canvas_buffer;
|
||||
|
||||
|
||||
use crate::canvas::canvas_frame::CanvasFrame;
|
||||
use crate::canvas::canvas_shader::GenericShader;
|
||||
@@ -16,7 +16,7 @@ use crate::canvas::canvas_frame::CanvasFrame;
|
||||
use crate::compute::compu_kernel::{CompuKernel, CompuKernelHandle};
|
||||
use crate::compute::compu_buffer::{CompuBuffers, CompuBufferHandle};
|
||||
use std::time::Duration;
|
||||
use crate::canvas::canvas_shader::CanvasShaderHandle;
|
||||
use crate::canvas::canvas_shader::{CanvasShaderHandle, CompiledGraphicsPipeline, CompiledGraphicsPipelineHandle};
|
||||
use vulkano::pipeline::depth_stencil::{DynamicStencilValue, StencilFaceFlags};
|
||||
|
||||
/// VKProcessor holds the vulkan instance information, the swapchain, and the compute and canvas states
|
||||
@@ -171,7 +171,7 @@ impl<'a> VkProcessor<'a> {
|
||||
}
|
||||
|
||||
/// O(n) Lookup for the matching shader string
|
||||
pub fn get_shader_handle(&self, shader_name: String) -> Option<Arc<CanvasShaderHandle>> {
|
||||
pub fn get_shader_handle(&self, shader_name: String) -> Option<Arc<CompiledGraphicsPipelineHandle>> {
|
||||
self.canvas.get_shader_handle(shader_name)
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user