texturing works, next will be images
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@@ -15,4 +15,6 @@ void main() {
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// f_color.rgb = pow(f_color.rgb, vec3(1.0/gamma));
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f_color = texture(tex, tex_coords);
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float gamma = 0.5;
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f_color.rgb = pow(f_color.rgb, vec3(1.0/gamma));
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}
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