compiles and renders textures again
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@@ -3,8 +3,7 @@
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// These come in from the vertex definition
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layout(location = 0) in vec3 v_position;
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layout(location = 1) in vec4 color;
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layout(location = 2) in vec2 ti_position;
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layout(location = 1) in vec2 ti_position;
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// These are made up in the shader themselves
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layout(location = 0) out vec2 img_coords;
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