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This commit is contained in:
@@ -24,7 +24,6 @@ impl Loader {
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}
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}
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}
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}
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pub fn read_static_entities<'a>(&'a self, filename: String, entities: &EntState<'a>) {
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pub fn read_static_entities<'a>(&'a self, filename: String, entities: &EntState<'a>) {
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let file = File::open(filename).expect("Could not open file");
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let file = File::open(filename).expect("Could not open file");
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@@ -33,7 +32,7 @@ impl Loader {
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let mut w: f32 = 0.0;
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let mut w: f32 = 0.0;
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let mut h: f32 = 0.0;
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let mut h: f32 = 0.0;
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let mut x: i32 = 0;
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let mut x: i32;
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let mut y: i32 = 0;
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let mut y: i32 = 0;
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@@ -77,14 +76,40 @@ impl Loader {
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}
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}
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}
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}
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pub fn read_dynamic_entities(filename: String, entities: &EntState) {
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pub fn read_dynamic_entities<'a>(&'a self, filename: String, entities: &EntState<'a>) {
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let file = File::open(filename).expect("Could not open file");
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let file = File::open(filename).expect("Could not open file");
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for line in BufReader::new(file).lines() {
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for line in BufReader::new(file).lines() {
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}
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let val = line.unwrap();
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let arr : Vec<&str> = val.split_whitespace().collect();
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let mut sprite1 = Sprite::new();
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let e = arr.get(0).unwrap();
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entities.dynamic_entities.borrow_mut().push(sprite1);
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let x = arr.get(1).unwrap().parse::<f32>().unwrap();
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}
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let y = arr.get(2).unwrap().parse::<f32>().unwrap();
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match *e {
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"enemy" => {
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let mut sprite = Sprite::new();
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sprite.set_texture(&self.spritesheet_text, false);
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sprite.set_texture_rect(&util::grab_sheet_rec(String::from("enemyFloating_1.png"), &self.spritesheet_desc));
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sprite.set_position((x, y));
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entities.dynamic_entities.borrow_mut().push(sprite);
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}
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"player" => {
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let mut sprite = Sprite::new();
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sprite.set_texture(&self.spritesheet_text, false);
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sprite.set_texture_rect(&util::grab_sheet_rec(String::from("playerBlue_up3.png"), &self.spritesheet_desc));
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sprite.set_position((x, y));
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entities.dynamic_entities.borrow_mut().push(sprite);
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}
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_ => {
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// Do nothing
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}
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}
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}
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}
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}
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}
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41
src/main.rs
41
src/main.rs
@@ -22,11 +22,11 @@ extern crate ncollide2d;
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use sfml::graphics::{
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use sfml::graphics::{
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Color, RenderTarget, RenderWindow,
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Color, RenderTarget, RenderWindow,
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Texture, Sprite, Transformable
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Sprite, Transformable
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};
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};
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use sfml::window::{ Event, Key, Style};
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use sfml::window::{ Event, Key, Style};
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use sfml::system::Vector2 as sfVec2;
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use sfml::system::Vector2 as sfVec2;
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use ncollide2d::bounding_volume::{self, AABB, BoundingVolumeInterferencesCollector};
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use ncollide2d::bounding_volume::{AABB, BoundingVolumeInterferencesCollector};
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use ncollide2d::partitioning::BVT;
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use ncollide2d::partitioning::BVT;
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use sfml::graphics::RectangleShape;
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use sfml::graphics::RectangleShape;
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use std::{thread, time};
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use std::{thread, time};
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@@ -42,18 +42,15 @@ pub struct EntState<'a> {
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fn main() {
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fn main() {
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let loader = Loader::new();
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let loader = Loader::new();
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let mut state = EntState {
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let mut state = EntState {
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dynamic_entities: Rc::new(RefCell::new(Vec::new())),
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dynamic_entities: Rc::new(RefCell::new(Vec::new())),
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static_entities: Rc::new(RefCell::new(Vec::new()))
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static_entities: Rc::new(RefCell::new(Vec::new()))
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};
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};
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{
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let mut state_borrow = &state;
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loader.read_static_entities(String::from("static_entities.txt"), &state);
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loader.read_static_entities(String::from("static_entities.txt"), state_borrow);
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loader.read_dynamic_entities(String::from("dynamic_entities.txt"), &state);
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}
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let static_sprites: Vec<(&Sprite, AABB<f64>)> = vec![
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let static_sprites: Vec<(&Sprite, AABB<f64>)> = vec![
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// (
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// (
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@@ -64,33 +61,11 @@ fn main() {
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// bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
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// bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
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// na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64))
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// na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64))
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// },
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// },
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// ),
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// (
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// &block_sprite2,
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// {
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// let bounds = &block_sprite2.local_bounds();
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// let pos = &block_sprite2.position();
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// bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
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// na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64))
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// },
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// ),
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// (
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// &block_sprite3,
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// {
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// let bounds = &block_sprite3.local_bounds();
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// let pos = &block_sprite3.position();
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// bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
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// na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64))
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// },
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// ),
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// ),
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];
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];
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let bvt = BVT::new_balanced(static_sprites);
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let bvt = BVT::new_balanced(static_sprites);
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let mut sprite = Sprite::new();
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// sprite.set_texture(&spritesheet_text, false);
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// sprite.set_texture_rect(&util::grab_sheet_rec(String::from("playerBlue_stand.png"), &spritesheet_desc));
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let mut window = RenderWindow::new(
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let mut window = RenderWindow::new(
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(512, 512),
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(512, 512),
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"Custom drawable",
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"Custom drawable",
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@@ -179,10 +154,8 @@ fn main() {
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window.draw(ent);
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window.draw(ent);
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}
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}
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if interferences.len() == 0 {
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for ent in state.dynamic_entities.borrow().iter() {
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// window.draw(&block_sprite);
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window.draw(ent);
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// window.draw(&block_sprite2);
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// window.draw(&block_sprite3);
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}
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}
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window.display();
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window.display();
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@@ -4,11 +4,6 @@ use std::collections::HashMap;
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use std::borrow::Cow;
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use std::borrow::Cow;
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use std::str::FromStr;
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use std::str::FromStr;
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use sfml::graphics::IntRect;
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use sfml::graphics::IntRect;
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use std::fs::File;
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use std::io::BufRead;
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use std::io::BufReader;
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use crate::EntState;
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use sfml::graphics::Sprite;
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pub fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32>> {
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pub fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32>> {
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@@ -30,8 +25,6 @@ pub fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32
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let mut map_entry: HashMap<String, i32> = HashMap::new();
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let mut map_entry: HashMap<String, i32> = HashMap::new();
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//println!("{:?}", d.name());
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let mut name: String = String::new();
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let mut name: String = String::new();
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for i in d.attributes() {
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for i in d.attributes() {
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