Adding bounding boxes
This commit is contained in:
91
src/main.rs
91
src/main.rs
@@ -15,32 +15,63 @@ use crate::player::Player;
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use crate::timer::Timer;
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use crate::input::Input;
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extern crate nalgebra as na;
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extern crate ncollide2d;
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use sfml::graphics::{
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Color, RenderTarget, RenderWindow,
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Texture, Sprite, IntRect
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Texture, Sprite, Transformable
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};
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use sfml::window::{ Event, Key, Style};
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use sfml::system::Vector2;
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use sfml::system::Vector2 as sfVec2;
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use ncollide2d::bounding_volume::{self, AABB, BoundingVolumeInterferencesCollector};
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use ncollide2d::partitioning::BVT;
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use sfml::graphics::RectangleShape;
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fn main() {
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// Load the spritsheet
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let spritesheet_desc = util::read_spritesheet(String::from("spritesheet_complete.xml"));
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let spritesheet_text = Texture::from_file("spritesheet_complete.png")
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.expect("Couldn't load texture");
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let mut block_sprite = Sprite::new();
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block_sprite.set_texture(&spritesheet_text, false);
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block_sprite.set_texture_rect(&util::grab_sheet_rec(String::from("blockBrown.png"), &spritesheet_desc));
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block_sprite.set_position((70.0, 70.0));
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let mut block_sprite2 = Sprite::new();
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block_sprite2.set_texture(&spritesheet_text, false);
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block_sprite2.set_texture_rect(&util::grab_sheet_rec(String::from("blockBrown.png"), &spritesheet_desc));
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block_sprite2.set_position((170.0, 170.0));
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let idx_and_bounding_spheres: Vec<(&Sprite, AABB<f64>)> = vec![
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(
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&block_sprite,
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{
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let bounds = &block_sprite.local_bounds();
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let pos = &block_sprite.position();
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bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
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na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64))
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},
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),
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(
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&block_sprite2,
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{
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let bounds = &block_sprite2.local_bounds();
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let pos = &block_sprite2.position();
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bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
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na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64))
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},
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),
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];
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let bvt = BVT::new_balanced(idx_and_bounding_spheres);
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let mut sprite = Sprite::new();
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sprite.set_texture(&spritesheet_text, false);
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println!("{:?}", spritesheet_desc);
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let sprite_desc = spritesheet_desc.get("enemyflyingalt_4.png").expect("Can't load sprite");
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sprite.set_texture_rect(&IntRect::new(
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*sprite_desc.get("x").unwrap(),
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*sprite_desc.get("y").unwrap(),
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*sprite_desc.get("width").unwrap(),
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*sprite_desc.get("height").unwrap()
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));
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sprite.set_texture_rect(&util::grab_sheet_rec(String::from("playerBlue_stand.png"), &spritesheet_desc));
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let mut window = RenderWindow::new(
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(500, 500),
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@@ -60,8 +91,6 @@ fn main() {
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let mut accumulator_time: f32 = 0.0;
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let mut current_time: f32 = timer.elap_time();
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while window.is_open() {
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while let Some(event) = window.poll_event() {
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@@ -78,16 +107,16 @@ fn main() {
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}
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if input.is_held(Key::W) {
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player.impulse(&Vector2::new(0.0, -1.0));
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player.impulse(&sfVec2::new(0.0, -1.0));
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}
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if input.is_held(Key::A) {
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player.impulse(&Vector2::new(-1.0, 0.0));
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player.impulse(&sfVec2::new(-1.0, 0.0));
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}
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if input.is_held(Key::S) {
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player.impulse(&Vector2::new(0.0, 1.0));
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player.impulse(&sfVec2::new(0.0, 1.0));
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}
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if input.is_held(Key::D) {
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player.impulse(&Vector2::new(1.0, 0.0));
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player.impulse(&sfVec2::new(1.0, 0.0));
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}
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elapsed_time = timer.elap_time();
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@@ -100,13 +129,35 @@ fn main() {
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while (accumulator_time - step_size) >= step_size {
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accumulator_time -= step_size;
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}
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// intersection test
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let mut interferences = Vec::new();
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{
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let bv = player.bounding_aabb();
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let mut thing = BoundingVolumeInterferencesCollector::new(&bv, &mut interferences);
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bvt.visit(&mut thing);
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}
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let collision_rect = player.collision(&interferences);
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player.update(delta_time);
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let mut collision_sprite = RectangleShape::new();
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collision_sprite.set_position((collision_rect.left, collision_rect.top));
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collision_sprite.set_size((collision_rect.width, collision_rect.height));
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window.clear(&Color::BLACK);
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window.draw(&player);
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window.draw(&collision_sprite);
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if interferences.len() == 0 {
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window.draw(&block_sprite);
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window.draw(&block_sprite2);
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}
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window.display();
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}
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@@ -1,42 +1,67 @@
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use sfml::system::Vector2;
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use sfml::graphics::{CircleShape,
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Color,
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Drawable,
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RenderStates,
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RenderTarget};
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use sfml::graphics::{CircleShape, Color, Drawable,
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RenderStates, RenderTarget};
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use sfml::graphics::Transformable;
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use sfml::graphics::Shape;
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use sfml::graphics::RectangleShape;
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use sfml::graphics::Rect;
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use sfml::graphics::Sprite;
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use ncollide2d::bounding_volume::AABB;
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use sfml::graphics::FloatRect;
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pub struct Player<'s> {
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head: CircleShape<'s>,
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delta: Vector2<f32>,
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pos: Vector2<f32>,
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pub pos: Vector2<f32>,
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}
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impl<'s> Player<'s> {
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pub fn impulse(&mut self, delta_v: &Vector2<f32>) {
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self.delta.x += delta_v.x;
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self.delta.y += delta_v.y;
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self.delta.x += delta_v.x * 2.0;
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self.delta.y += delta_v.y * 2.0;
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}
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pub fn collision(&mut self, objects: Vec<Rect<f32>>) {
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pub fn collision(&mut self, objects: &Vec<&Sprite>) -> FloatRect {
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let mut collided = FloatRect::new(0.0,0.0,0.0,0.0);
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for i in objects {
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match self.head.global_bounds().intersection(&i.global_bounds()) {
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Some(r) => {
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let tested = &i.global_bounds();
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match self.head.local_bounds().intersection(&i) {
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Some(r) => println!("{:?}", r),
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// if r.width > tested.width / 2.0 {
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// self.delta.x = 1.0;
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// } else if r.width < tested.width / 2.0 {
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// self.delta.x = -1.0;
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// }
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//
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// if r.height > tested.height / 2.0 {
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// self.delta.y = -1.0;
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// } else if r.height < tested.height / 2.0 {
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// self.delta.y = 1.0;
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// }
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//println!("{:?}", r);
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collided = r;
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},
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None => continue
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}
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}
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return collided;
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}
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pub fn bounding_aabb(&mut self) -> AABB<f64> {
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let pos = self.pos;
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let a = na::Point2::new(pos.x as f64, pos.y as f64);
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let b = na::Point2::new((pos.x + 10.0) as f64, (pos.y + 10.0) as f64);
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AABB::new(a, b)
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}
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pub fn update(&mut self, delta_t: f32) {
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self.pos.x += self.delta.x * delta_t * 1.0;
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self.pos.y += self.delta.y * delta_t * 1.0;
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self.delta *= 0.999;
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let friction = 10.0 * self.delta;
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self.delta -= friction * delta_t;
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self.head.set_position((self.pos.x, self.pos.y));
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}
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17
src/util.rs
17
src/util.rs
@@ -3,8 +3,10 @@ use quick_xml::events::Event as xmlEvent;
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use std::collections::HashMap;
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use std::borrow::Cow;
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use std::str::FromStr;
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use sfml::graphics::IntRect;
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pub fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32>> {
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let mut reader = Reader::from_file(filename).unwrap();
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reader.trim_text(true);
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@@ -16,8 +18,6 @@ pub fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32
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match reader.read_event(&mut buf) {
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Ok(xmlEvent::Start(ref e)) => {
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match e.name() {
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b"TextureAtlas" => println!("attributes values: {:?}",
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e.attributes().map(|a| a.unwrap().value).collect::<Vec<_>>()),
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_ => (),
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}
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},
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@@ -41,7 +41,7 @@ pub fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32
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Cow::Borrowed(r) => String::from_utf8_lossy(&r),
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Cow::Owned(_) => break
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};
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name = value.to_lowercase()
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name = value.to_string();
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} else {
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let value = match attr.value {
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@@ -64,4 +64,15 @@ pub fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32
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}
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return t;
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}
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pub fn grab_sheet_rec(spritename: String, spritesheet: &HashMap<String, HashMap<String, i32>>) -> IntRect {
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let block_desc = spritesheet.get(&spritename).expect("Can't load sprite");
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IntRect::new(
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*block_desc.get("x").unwrap(),
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*block_desc.get("y").unwrap(),
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*block_desc.get("width").unwrap(),
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*block_desc.get("height").unwrap()
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)
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}
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