Adding bounding boxes
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17
src/util.rs
17
src/util.rs
@@ -3,8 +3,10 @@ use quick_xml::events::Event as xmlEvent;
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use std::collections::HashMap;
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use std::borrow::Cow;
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use std::str::FromStr;
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use sfml::graphics::IntRect;
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pub fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32>> {
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let mut reader = Reader::from_file(filename).unwrap();
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reader.trim_text(true);
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@@ -16,8 +18,6 @@ pub fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32
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match reader.read_event(&mut buf) {
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Ok(xmlEvent::Start(ref e)) => {
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match e.name() {
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b"TextureAtlas" => println!("attributes values: {:?}",
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e.attributes().map(|a| a.unwrap().value).collect::<Vec<_>>()),
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_ => (),
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}
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},
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@@ -41,7 +41,7 @@ pub fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32
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Cow::Borrowed(r) => String::from_utf8_lossy(&r),
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Cow::Owned(_) => break
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};
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name = value.to_lowercase()
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name = value.to_string();
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} else {
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let value = match attr.value {
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@@ -64,4 +64,15 @@ pub fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32
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}
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return t;
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}
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pub fn grab_sheet_rec(spritename: String, spritesheet: &HashMap<String, HashMap<String, i32>>) -> IntRect {
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let block_desc = spritesheet.get(&spritename).expect("Can't load sprite");
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IntRect::new(
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*block_desc.get("x").unwrap(),
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*block_desc.get("y").unwrap(),
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*block_desc.get("width").unwrap(),
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*block_desc.get("height").unwrap()
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)
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}
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