fix the shaderunner version
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@@ -50,7 +50,7 @@ impl CompuKernel {
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let mut options = CompileOptions::new().ok_or(CompileError::CreateCompiler).unwrap();
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let mut options = CompileOptions::new().ok_or(CompileError::CreateCompiler).unwrap();
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let shader = sr::load_compute_with_options(compute_path.clone(), options)
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let shader = sr::load_compute(compute_path.clone(), Some(options))
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.expect("Failed to compile");
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.expect("Failed to compile");
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let entry = sr::parse_compute(&shader)
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let entry = sr::parse_compute(&shader)
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@@ -106,7 +106,7 @@ impl CompuKernel {
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self.compute_kernel_path = CompuKernel::get_path(filename);
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self.compute_kernel_path = CompuKernel::get_path(filename);
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self.shader =
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self.shader =
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sr::load_compute_with_options(self.compute_kernel_path.clone(), options)
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sr::load_compute(self.compute_kernel_path.clone(), Some(options))
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.expect("Failed to compile");
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.expect("Failed to compile");
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self.entry =
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self.entry =
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