cleaning up the shader hoohaw
This commit is contained in:
@@ -75,66 +75,26 @@ fn window_size_dependent_setup(
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}).collect::<Vec<_>>()
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}
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#[repr(C)]
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#[derive(Default, Debug, Clone)]
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struct SimpleSpecializationConstants {
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first_constant: i32,
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second_constant: u32,
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third_constant: f32,
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}
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unsafe impl SpecializationConstants for SimpleSpecializationConstants {
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fn descriptors() -> &'static [SpecializationMapEntry] {
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static DESCRIPTORS: [SpecializationMapEntry; 3] = [
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SpecializationMapEntry {
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constant_id: 0,
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offset: 0,
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size: 4,
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},
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SpecializationMapEntry {
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constant_id: 1,
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offset: 4,
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size: 4,
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},
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SpecializationMapEntry {
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constant_id: 2,
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offset: 8,
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size: 4,
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},
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];
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&DESCRIPTORS
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}
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}
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pub struct VkProcessor<'a> {
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pub shader_kernels: Option<ShaderKernels>,
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pub compute_kernel: Option<ComputeKernel>,
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pub vertex_shader_path: PathBuf,
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pub fragment_shader_path: PathBuf,
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// Vulkan state fields
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pub instance: Arc<Instance>,
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pub physical: PhysicalDevice<'a>,
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pub graphics_pipeline: Option<Arc<GraphicsPipelineAbstract + Sync + Send>>,
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pub compute_pipeline: Option<std::sync::Arc<ComputePipeline<PipelineLayout<shade_runner::layouts::ComputeLayout>>>>,
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pub device: Arc<Device>,
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pub queues: QueuesIter,
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pub queue: Arc<Queue>,
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pub compute_set: Option<Arc<PersistentDescriptorSet<std::sync::Arc<ComputePipeline<PipelineLayout<shade_runner::layouts::ComputeLayout>>>, ((((), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u8]>>>), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u8]>>>), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u32]>>>)>>>,
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pub img_set: Option<Arc<PersistentDescriptorSet<Arc<dyn GraphicsPipelineAbstract + Send + Sync>, ((((), PersistentDescriptorSetImg<Arc<ImmutableImage<Format>>>), PersistentDescriptorSetSampler), PersistentDescriptorSetImg<Arc<AttachmentImage>>)>>>,
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pub graphics_image_buffer: Option<Arc<ImmutableImage<Format>>>,
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pub image_buffer: Vec<u8>,
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pub compute_image_buffers: Vec<Arc<CpuAccessibleBuffer<[u8]>>>,
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pub settings_buffer: Option<Arc<CpuAccessibleBuffer<[u32]>>>,
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pub dynamic_state: DynamicState,
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pub xy: (u32, u32),
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// TODO: This will need to handle multiple of each type
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pub shader_kernels: Option<ShaderKernels>,
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pub compute_kernel: Option<ComputeKernel>,
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// TODO: Move this into canvas
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pub vertex_buffer: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
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pub vertex_buffer2: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
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pub dynamic_state: DynamicState,
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pub graphics_image_swap_buffer: Option<Arc<AttachmentImage>>,
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pub textures: Vec<Arc<ImmutableImage<Format>>>,
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pub image_buffer_store : Vec<Box<ImageAccess + Send + Sync>>,
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pub compute_image: Option<ComputeImage>,
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pub swapchain: Option<Arc<Swapchain<Window>>>,
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@@ -164,35 +124,18 @@ impl<'a> VkProcessor<'a> {
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let queue = queues.next().unwrap();
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VkProcessor {
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shader_kernels: Option::None,
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compute_kernel: Option::None,
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vertex_shader_path: Default::default(),
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fragment_shader_path: Default::default(),
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instance: instance.clone(),
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physical: physical.clone(),
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graphics_pipeline: Option::None,
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compute_pipeline: Option::None,
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device: device.clone(),
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queue: queue,
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queues: queues,
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compute_set: Option::None,
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img_set: Option::None,
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graphics_image_buffer: None,
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image_buffer: Vec::new(),
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compute_image_buffers: Vec::new(),
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settings_buffer: Option::None,
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xy: (0, 0),
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vertex_buffer: Option::None,
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vertex_buffer2: None,
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dynamic_state: DynamicState { line_width: None, viewports: None, scissors: None },
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graphics_image_swap_buffer: None,
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shader_kernels: None,
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compute_kernel: None,
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vertex_buffer: None,
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vertex_buffer2: None,
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textures: vec![],
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image_buffer_store: vec![],
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compute_image: None,
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swapchain: None,
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swapchain_images: None
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}
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@@ -201,7 +144,6 @@ impl<'a> VkProcessor<'a> {
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pub fn compile_kernel(&mut self, filename: String) {
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self.compute_kernel = Some(ComputeKernel::new(filename, self.device.clone()));
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self.compute_pipeline = Some(self.compute_kernel.clone().unwrap().get_pipeline());
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}
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pub fn compile_shaders(&mut self, filename: String, surface: &'a Arc<Surface<Window>>) {
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@@ -323,40 +265,6 @@ impl<'a> VkProcessor<'a> {
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{
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self.load_compute_image(image_filename.clone());
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let project_root =
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std::env::current_dir()
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.expect("failed to get root directory");
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let mut compute_path = project_root.clone();
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compute_path.push(PathBuf::from("resources/images/"));
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compute_path.push(PathBuf::from(image_filename.clone()));
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let img = image::open(compute_path).expect("Couldn't find image");
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self.xy = img.dimensions();
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let data_length = self.xy.0 * self.xy.1 * 4;
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let pixel_count = img.raw_pixels().len();
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println!("Pixel count {}", pixel_count);
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if pixel_count != data_length as usize {
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println!("Creating apha channel...");
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for i in img.raw_pixels().iter() {
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if (self.image_buffer.len() + 1) % 4 == 0 {
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self.image_buffer.push(255);
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}
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self.image_buffer.push(*i);
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}
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self.image_buffer.push(255);
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} else {
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self.image_buffer = img.raw_pixels();
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}
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println!("Buffer length {}", self.image_buffer.len());
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println!("Size {:?}", self.xy);
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println!("Allocating Buffers...");
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let color = [1.,0.,0.,0.];
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let vertex_buffer = {
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@@ -399,7 +307,7 @@ impl<'a> VkProcessor<'a> {
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let o : Box<DescriptorSet + Send + Sync> = Box::new(
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PersistentDescriptorSet::start(
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self.shader_kernels.clone().unwrap().graphics_pipeline.clone().unwrap().clone(), 0
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self.shader_kernels.clone().unwrap().get_pipeline(), 0
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)
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.add_sampled_image(self.textures.get(0).unwrap().clone(), sampler.clone()).unwrap()
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.add_image(self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap()
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@@ -416,7 +324,7 @@ impl<'a> VkProcessor<'a> {
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let o : Box<DescriptorSet + Send + Sync> = Box::new(
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PersistentDescriptorSet::start(
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self.shader_kernels.clone().unwrap().graphics_pipeline.clone().unwrap().clone(), 0
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self.shader_kernels.clone().unwrap().get_pipeline(), 0
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)
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.add_sampled_image(self.textures.get(1).unwrap().clone(), sampler.clone()).unwrap()
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.add_image(self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap()
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@@ -473,14 +381,16 @@ impl<'a> VkProcessor<'a> {
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let mut v2 = Vec::new();
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v2.push(self.vertex_buffer2.clone().unwrap().clone());
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let xy = self.compute_image.clone().unwrap().get_size();
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let command_buffer =
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AutoCommandBufferBuilder::primary_one_time_submit(self.device.clone(), self.queue.family())
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.unwrap()
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.dispatch([self.xy.0, self.xy.1, 1],
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self.compute_pipeline.clone().unwrap().clone(),
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self.compute_image.clone().unwrap().clone().get_descriptor_set(self.compute_pipeline.clone().unwrap().clone()).clone(), ()).unwrap()
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//self.compute_set.clone().unwrap().clone(), ()).unwrap()
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.dispatch([xy.0, xy.1, 1],
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self.compute_kernel.clone().unwrap().clone().get_pipeline(),
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self.compute_image.clone().unwrap().clone()
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.get_descriptor_set(self.compute_kernel.clone().unwrap().clone().get_pipeline()).clone(), ()).unwrap()
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.copy_buffer_to_image(self.compute_image.clone().unwrap().clone().rw_buffers.get(0).unwrap().clone(),
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self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap()
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@@ -488,12 +398,12 @@ impl<'a> VkProcessor<'a> {
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.begin_render_pass(framebuffers[image_num].clone(), false, clear_values)
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.unwrap()
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.draw(self.shader_kernels.clone().unwrap().graphics_pipeline.clone().unwrap().clone(),
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.draw(self.shader_kernels.clone().unwrap().get_pipeline(),
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&self.dynamic_state.clone(), v,
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vec![self.get_image_set()], ())
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.unwrap()
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.draw(self.shader_kernels.clone().unwrap().graphics_pipeline.clone().unwrap().clone(),
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.draw(self.shader_kernels.clone().unwrap().get_pipeline(),
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&self.dynamic_state.clone(), v2,
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vec![self.get_gui_image_set()], ())
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.unwrap()
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@@ -37,9 +37,19 @@ use vulkano::format::Format;
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use vulkano::sampler::{Sampler, Filter, MipmapMode, SamplerAddressMode};
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use image::flat::NormalForm::ColumnMajorPacked;
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use image::Rgba;
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use crate::vkprocessor::SimpleSpecializationConstants;
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use crate::vertex_2d::ColoredVertex2D;
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/*
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Compute Image holds read write swap and settings buffers for the kernel
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This is a pretty specific use case. One in for settings. One in for data, two for the transfer.
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multiple data inputs might be nice?
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*/
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#[derive(Clone)]
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pub struct ComputeImage {
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@@ -47,10 +57,6 @@ pub struct ComputeImage {
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compute_graphics_swap_buffer: std::sync::Arc<vulkano::image::attachment::AttachmentImage>,
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image_buffer: Vec<u8>,
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xy: (u32, u32),
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pub rw_buffers: Vec<Arc<CpuAccessibleBuffer<[u8]>>>,
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pub settings_buffer: Arc<CpuAccessibleBuffer<[u32]>>,
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}
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@@ -142,8 +148,7 @@ impl ComputeImage {
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ComputeImage{
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device: device.clone(),
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compute_graphics_swap_buffer: compute_graphics_swap_buffer.unwrap(),
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image_buffer: image_buffer,
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xy: xy,
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rw_buffers: vec![write_buffer, read_buffer],
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settings_buffer: settings_buffer
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}
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@@ -153,14 +158,21 @@ impl ComputeImage {
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self.compute_graphics_swap_buffer.clone()
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}
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pub fn get_size(&self) -> (u32, u32) {
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let xy = self.compute_graphics_swap_buffer.dimensions();
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(xy[0], xy[1])
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}
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pub fn read_read_buffer(&self) -> ImageBuffer<Rgba<u8>, Vec<u8>>{
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let xy = self.get_size();
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let data_buffer_content = self.rw_buffers.get(0).unwrap().read().unwrap();
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ImageBuffer::from_fn(self.xy.0, self.xy.1, |x, y| {
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let r = data_buffer_content[((self.xy.0 * y + x) * 4 + 0) as usize] as u8;
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let g = data_buffer_content[((self.xy.0 * y + x) * 4 + 1) as usize] as u8;
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let b = data_buffer_content[((self.xy.0 * y + x) * 4 + 2) as usize] as u8;
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let a = data_buffer_content[((self.xy.0 * y + x) * 4 + 3) as usize] as u8;
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ImageBuffer::from_fn(xy.0, xy.1, |x, y| {
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let r = data_buffer_content[((xy.0 * y + x) * 4 + 0) as usize] as u8;
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let g = data_buffer_content[((xy.0 * y + x) * 4 + 1) as usize] as u8;
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let b = data_buffer_content[((xy.0 * y + x) * 4 + 2) as usize] as u8;
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let a = data_buffer_content[((xy.0 * y + x) * 4 + 3) as usize] as u8;
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image::Rgba([r, g, b, a])
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})
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@@ -36,7 +36,7 @@ use vulkano::image::{Dimensions, ImageUsage};
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use vulkano::format::Format;
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use vulkano::sampler::{Sampler, Filter, MipmapMode, SamplerAddressMode};
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use image::flat::NormalForm::ColumnMajorPacked;
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use crate::vkprocessor::SimpleSpecializationConstants;
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#[derive(Clone)]
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pub struct ComputeKernel {
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@@ -48,7 +48,7 @@ pub struct ComputeKernel {
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entry: Entry,
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shader_module: Arc<ShaderModule>,
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device: Arc<Device>,
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specialization_constants: SimpleSpecializationConstants,
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specialization_constants: ComputeSpecializationConstants,
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}
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impl ComputeKernel {
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@@ -90,7 +90,7 @@ impl ComputeKernel {
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compute_kernel_path: compute_path,
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entry: entry,
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shader_module: shader_module,
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specialization_constants: SimpleSpecializationConstants {
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specialization_constants: ComputeSpecializationConstants {
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first_constant: 0,
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second_constant: 0,
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third_constant: 0.0
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@@ -141,3 +141,35 @@ impl ComputeKernel {
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}
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}
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#[repr(C)]
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#[derive(Default, Debug, Clone)]
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struct ComputeSpecializationConstants {
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first_constant: i32,
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second_constant: u32,
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third_constant: f32,
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}
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unsafe impl SpecializationConstants for ComputeSpecializationConstants {
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fn descriptors() -> &'static [SpecializationMapEntry] {
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static DESCRIPTORS: [SpecializationMapEntry; 3] = [
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SpecializationMapEntry {
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constant_id: 0,
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offset: 0,
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size: 4,
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},
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SpecializationMapEntry {
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constant_id: 1,
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offset: 4,
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size: 4,
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},
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SpecializationMapEntry {
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constant_id: 2,
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offset: 8,
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size: 4,
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},
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];
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&DESCRIPTORS
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}
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}
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@@ -36,27 +36,21 @@ use vulkano::image::{Dimensions, ImageUsage};
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use vulkano::format::Format;
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use vulkano::sampler::{Sampler, Filter, MipmapMode, SamplerAddressMode};
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use image::flat::NormalForm::ColumnMajorPacked;
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use crate::vkprocessor::SimpleSpecializationConstants;
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use crate::vertex_2d::ColoredVertex2D;
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struct EntryPoint<'a> {
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compiled_shaders: CompiledShaders,
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frag_entry_point: Option<GraphicsEntryPoint<'a, SimpleSpecializationConstants, FragInput, FragOutput, FragLayout>>,
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vertex_entry_point: Option<GraphicsEntryPoint<'a, SimpleSpecializationConstants, VertInput, VertOutput, VertLayout>>,
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vertex_shader_module: Arc<ShaderModule>,
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fragment_shader_module: Arc<ShaderModule>,
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}
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/*
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Shaderkernel holds the pipeline and render pass for the inputted shader source
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*/
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#[derive(Clone)]
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pub struct ShaderKernels {
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// pub swapchain : Arc<Swapchain<Window>>,
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// pub swapchain_images: Vec<Arc<SwapchainImage<Window>>>, // Surface which is drawn to
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pub render_pass: Arc<RenderPassAbstract + Send + Sync>,
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pub graphics_pipeline: Option<Arc<GraphicsPipelineAbstract + Sync + Send>>,
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graphics_pipeline: Option<Arc<GraphicsPipelineAbstract + Sync + Send>>,
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device: Arc<Device>,
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}
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impl ShaderKernels {
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@@ -82,74 +76,15 @@ impl ShaderKernels {
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}
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pub fn get_pipeline(&mut self) -> Arc<GraphicsPipelineAbstract + Sync + Send> {
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match self.graphics_pipeline.clone() {
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Some(t) => t,
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None => {
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// TODO: Create new graphics pipeline
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self.graphics_pipeline.clone().unwrap()
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}
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}
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self.graphics_pipeline.clone().unwrap()
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}
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// On resizes we have to recreate the swapchain
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// pub fn recreate_swapchain(mut self, surface: &Arc<Surface<Window>>) -> Self {
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// let dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
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// let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
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// [dimensions.0, dimensions.1]
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// } else {
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// return self;
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// };
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//
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// let (new_swapchain, new_images) = match self.swapchain.clone().recreate_with_dimension(dimensions) {
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// Ok(r) => r,
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// // This error tends to happen when the user is manually resizing the window.
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// // Simply restarting the loop is the easiest way to fix this issue.
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// Err(SwapchainCreationError::UnsupportedDimensions) => panic!("Uh oh"),
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// Err(err) => panic!("{:?}", err)
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// };
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//
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||||
// self.swapchain = new_swapchain;
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||||
// self.swapchain_images = new_images;
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||||
// self
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||||
// }
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|
||||
pub fn new(filename: String,
|
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surface: &Arc<Surface<Window>>,
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||||
queue: Arc<Queue>,
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||||
physical: PhysicalDevice,
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||||
device: Arc<Device>) -> ShaderKernels {
|
||||
|
||||
// let (mut swapchain, images) = {
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||||
// let capabilities = surface.capabilities(physical).unwrap();
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// let usage = capabilities.supported_usage_flags;
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||||
// let alpha = capabilities.supported_composite_alpha.iter().next().unwrap();
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||||
// // Choosing the internal format that the images will have.
|
||||
// let format = capabilities.supported_formats[0].0;
|
||||
//
|
||||
// // Set the swapchains window dimensions
|
||||
// let initial_dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
|
||||
// // convert to physical pixels
|
||||
// let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
|
||||
// [dimensions.0, dimensions.1]
|
||||
// } else {
|
||||
// // The window no longer exists so exit the application.
|
||||
// panic!("window closed");
|
||||
// };
|
||||
//
|
||||
// Swapchain::new(device.clone(),
|
||||
// surface.clone(),
|
||||
// capabilities.min_image_count,
|
||||
// format,
|
||||
// initial_dimensions,
|
||||
// 1, // Layers
|
||||
// usage,
|
||||
// &queue,
|
||||
// SurfaceTransform::Identity,
|
||||
// alpha,
|
||||
// PresentMode::Fifo, true, None).unwrap()
|
||||
// };
|
||||
|
||||
let capabilities = surface.capabilities(physical).unwrap();
|
||||
let format = capabilities.supported_formats[0].0;
|
||||
|
||||
@@ -225,33 +160,23 @@ impl ShaderKernels {
|
||||
).unwrap());
|
||||
|
||||
|
||||
|
||||
ShaderKernels {
|
||||
// swapchain: swapchain,
|
||||
// swapchain_images: images,
|
||||
//physical: physical,
|
||||
//options: CompileOptions::new().ok_or(CompileError::CreateCompiler).unwrap(),
|
||||
|
||||
graphics_pipeline: Some(Arc::new(GraphicsPipeline::start()
|
||||
// We need to indicate the layout of the vertices.
|
||||
// The type `SingleBufferDefinition` actually contains a template parameter corresponding
|
||||
// to the type of each vertex. But in this code it is automatically inferred.
|
||||
|
||||
.vertex_input_single_buffer::<ColoredVertex2D>()
|
||||
|
||||
// A Vulkan shader can in theory contain multiple entry points, so we have to specify
|
||||
// which one. The `main` word of `main_entry_point` actually corresponds to the name of
|
||||
// the entry point.
|
||||
.vertex_shader(vertex_entry_point.clone().unwrap(), SimpleSpecializationConstants {
|
||||
.vertex_shader(vertex_entry_point.clone().unwrap(), ShaderSpecializationConstants {
|
||||
first_constant: 0,
|
||||
second_constant: 0,
|
||||
third_constant: 0.0,
|
||||
})
|
||||
// The content of the vertex buffer describes a list of triangles.
|
||||
|
||||
.triangle_fan()
|
||||
// Use a resizable viewport set to draw over the entire window
|
||||
.viewports_dynamic_scissors_irrelevant(1)
|
||||
// See `vertex_shader`.
|
||||
.fragment_shader(frag_entry_point.clone().unwrap(), SimpleSpecializationConstants {
|
||||
|
||||
.fragment_shader(frag_entry_point.clone().unwrap(), ShaderSpecializationConstants {
|
||||
first_constant: 0,
|
||||
second_constant: 0,
|
||||
third_constant: 0.0,
|
||||
@@ -259,7 +184,7 @@ impl ShaderKernels {
|
||||
// We have to indicate which subpass of which render pass this pipeline is going to be used
|
||||
// in. The pipeline will only be usable from this particular subpass.
|
||||
.render_pass(Subpass::from(render_pass.clone(), 0).unwrap())
|
||||
// Now that our builder is filled, we call `build()` to obtain an actual pipeline.
|
||||
|
||||
.build(device.clone())
|
||||
.unwrap())),
|
||||
|
||||
@@ -268,4 +193,37 @@ impl ShaderKernels {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Default, Debug, Clone)]
|
||||
// TODO: This needs to be duplicated and moved into their respective containers shaderkenrels copute
|
||||
struct ShaderSpecializationConstants {
|
||||
first_constant: i32,
|
||||
second_constant: u32,
|
||||
third_constant: f32,
|
||||
}
|
||||
|
||||
unsafe impl SpecializationConstants for ShaderSpecializationConstants {
|
||||
fn descriptors() -> &'static [SpecializationMapEntry] {
|
||||
static DESCRIPTORS: [SpecializationMapEntry; 3] = [
|
||||
SpecializationMapEntry {
|
||||
constant_id: 0,
|
||||
offset: 0,
|
||||
size: 4,
|
||||
},
|
||||
SpecializationMapEntry {
|
||||
constant_id: 1,
|
||||
offset: 4,
|
||||
size: 4,
|
||||
},
|
||||
SpecializationMapEntry {
|
||||
constant_id: 2,
|
||||
offset: 8,
|
||||
size: 4,
|
||||
},
|
||||
];
|
||||
|
||||
&DESCRIPTORS
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user