cleaning up the shader hoohaw

This commit is contained in:
2019-08-05 22:40:28 -07:00
parent bb1f782168
commit 56455774bc
4 changed files with 128 additions and 216 deletions

View File

@@ -75,66 +75,26 @@ fn window_size_dependent_setup(
}).collect::<Vec<_>>()
}
#[repr(C)]
#[derive(Default, Debug, Clone)]
struct SimpleSpecializationConstants {
first_constant: i32,
second_constant: u32,
third_constant: f32,
}
unsafe impl SpecializationConstants for SimpleSpecializationConstants {
fn descriptors() -> &'static [SpecializationMapEntry] {
static DESCRIPTORS: [SpecializationMapEntry; 3] = [
SpecializationMapEntry {
constant_id: 0,
offset: 0,
size: 4,
},
SpecializationMapEntry {
constant_id: 1,
offset: 4,
size: 4,
},
SpecializationMapEntry {
constant_id: 2,
offset: 8,
size: 4,
},
];
&DESCRIPTORS
}
}
pub struct VkProcessor<'a> {
pub shader_kernels: Option<ShaderKernels>,
pub compute_kernel: Option<ComputeKernel>,
pub vertex_shader_path: PathBuf,
pub fragment_shader_path: PathBuf,
// Vulkan state fields
pub instance: Arc<Instance>,
pub physical: PhysicalDevice<'a>,
pub graphics_pipeline: Option<Arc<GraphicsPipelineAbstract + Sync + Send>>,
pub compute_pipeline: Option<std::sync::Arc<ComputePipeline<PipelineLayout<shade_runner::layouts::ComputeLayout>>>>,
pub device: Arc<Device>,
pub queues: QueuesIter,
pub queue: Arc<Queue>,
pub compute_set: Option<Arc<PersistentDescriptorSet<std::sync::Arc<ComputePipeline<PipelineLayout<shade_runner::layouts::ComputeLayout>>>, ((((), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u8]>>>), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u8]>>>), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u32]>>>)>>>,
pub img_set: Option<Arc<PersistentDescriptorSet<Arc<dyn GraphicsPipelineAbstract + Send + Sync>, ((((), PersistentDescriptorSetImg<Arc<ImmutableImage<Format>>>), PersistentDescriptorSetSampler), PersistentDescriptorSetImg<Arc<AttachmentImage>>)>>>,
pub graphics_image_buffer: Option<Arc<ImmutableImage<Format>>>,
pub image_buffer: Vec<u8>,
pub compute_image_buffers: Vec<Arc<CpuAccessibleBuffer<[u8]>>>,
pub settings_buffer: Option<Arc<CpuAccessibleBuffer<[u32]>>>,
pub dynamic_state: DynamicState,
pub xy: (u32, u32),
// TODO: This will need to handle multiple of each type
pub shader_kernels: Option<ShaderKernels>,
pub compute_kernel: Option<ComputeKernel>,
// TODO: Move this into canvas
pub vertex_buffer: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
pub vertex_buffer2: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
pub dynamic_state: DynamicState,
pub graphics_image_swap_buffer: Option<Arc<AttachmentImage>>,
pub textures: Vec<Arc<ImmutableImage<Format>>>,
pub image_buffer_store : Vec<Box<ImageAccess + Send + Sync>>,
pub compute_image: Option<ComputeImage>,
pub swapchain: Option<Arc<Swapchain<Window>>>,
@@ -164,35 +124,18 @@ impl<'a> VkProcessor<'a> {
let queue = queues.next().unwrap();
VkProcessor {
shader_kernels: Option::None,
compute_kernel: Option::None,
vertex_shader_path: Default::default(),
fragment_shader_path: Default::default(),
instance: instance.clone(),
physical: physical.clone(),
graphics_pipeline: Option::None,
compute_pipeline: Option::None,
device: device.clone(),
queue: queue,
queues: queues,
compute_set: Option::None,
img_set: Option::None,
graphics_image_buffer: None,
image_buffer: Vec::new(),
compute_image_buffers: Vec::new(),
settings_buffer: Option::None,
xy: (0, 0),
vertex_buffer: Option::None,
vertex_buffer2: None,
dynamic_state: DynamicState { line_width: None, viewports: None, scissors: None },
graphics_image_swap_buffer: None,
shader_kernels: None,
compute_kernel: None,
vertex_buffer: None,
vertex_buffer2: None,
textures: vec![],
image_buffer_store: vec![],
compute_image: None,
swapchain: None,
swapchain_images: None
}
@@ -201,7 +144,6 @@ impl<'a> VkProcessor<'a> {
pub fn compile_kernel(&mut self, filename: String) {
self.compute_kernel = Some(ComputeKernel::new(filename, self.device.clone()));
self.compute_pipeline = Some(self.compute_kernel.clone().unwrap().get_pipeline());
}
pub fn compile_shaders(&mut self, filename: String, surface: &'a Arc<Surface<Window>>) {
@@ -323,40 +265,6 @@ impl<'a> VkProcessor<'a> {
{
self.load_compute_image(image_filename.clone());
let project_root =
std::env::current_dir()
.expect("failed to get root directory");
let mut compute_path = project_root.clone();
compute_path.push(PathBuf::from("resources/images/"));
compute_path.push(PathBuf::from(image_filename.clone()));
let img = image::open(compute_path).expect("Couldn't find image");
self.xy = img.dimensions();
let data_length = self.xy.0 * self.xy.1 * 4;
let pixel_count = img.raw_pixels().len();
println!("Pixel count {}", pixel_count);
if pixel_count != data_length as usize {
println!("Creating apha channel...");
for i in img.raw_pixels().iter() {
if (self.image_buffer.len() + 1) % 4 == 0 {
self.image_buffer.push(255);
}
self.image_buffer.push(*i);
}
self.image_buffer.push(255);
} else {
self.image_buffer = img.raw_pixels();
}
println!("Buffer length {}", self.image_buffer.len());
println!("Size {:?}", self.xy);
println!("Allocating Buffers...");
let color = [1.,0.,0.,0.];
let vertex_buffer = {
@@ -399,7 +307,7 @@ impl<'a> VkProcessor<'a> {
let o : Box<DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(
self.shader_kernels.clone().unwrap().graphics_pipeline.clone().unwrap().clone(), 0
self.shader_kernels.clone().unwrap().get_pipeline(), 0
)
.add_sampled_image(self.textures.get(0).unwrap().clone(), sampler.clone()).unwrap()
.add_image(self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap()
@@ -416,7 +324,7 @@ impl<'a> VkProcessor<'a> {
let o : Box<DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(
self.shader_kernels.clone().unwrap().graphics_pipeline.clone().unwrap().clone(), 0
self.shader_kernels.clone().unwrap().get_pipeline(), 0
)
.add_sampled_image(self.textures.get(1).unwrap().clone(), sampler.clone()).unwrap()
.add_image(self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap()
@@ -473,14 +381,16 @@ impl<'a> VkProcessor<'a> {
let mut v2 = Vec::new();
v2.push(self.vertex_buffer2.clone().unwrap().clone());
let xy = self.compute_image.clone().unwrap().get_size();
let command_buffer =
AutoCommandBufferBuilder::primary_one_time_submit(self.device.clone(), self.queue.family())
.unwrap()
.dispatch([self.xy.0, self.xy.1, 1],
self.compute_pipeline.clone().unwrap().clone(),
self.compute_image.clone().unwrap().clone().get_descriptor_set(self.compute_pipeline.clone().unwrap().clone()).clone(), ()).unwrap()
//self.compute_set.clone().unwrap().clone(), ()).unwrap()
.dispatch([xy.0, xy.1, 1],
self.compute_kernel.clone().unwrap().clone().get_pipeline(),
self.compute_image.clone().unwrap().clone()
.get_descriptor_set(self.compute_kernel.clone().unwrap().clone().get_pipeline()).clone(), ()).unwrap()
.copy_buffer_to_image(self.compute_image.clone().unwrap().clone().rw_buffers.get(0).unwrap().clone(),
self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap()
@@ -488,12 +398,12 @@ impl<'a> VkProcessor<'a> {
.begin_render_pass(framebuffers[image_num].clone(), false, clear_values)
.unwrap()
.draw(self.shader_kernels.clone().unwrap().graphics_pipeline.clone().unwrap().clone(),
.draw(self.shader_kernels.clone().unwrap().get_pipeline(),
&self.dynamic_state.clone(), v,
vec![self.get_image_set()], ())
.unwrap()
.draw(self.shader_kernels.clone().unwrap().graphics_pipeline.clone().unwrap().clone(),
.draw(self.shader_kernels.clone().unwrap().get_pipeline(),
&self.dynamic_state.clone(), v2,
vec![self.get_gui_image_set()], ())
.unwrap()