cleaning up the shader hoohaw
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@@ -75,66 +75,26 @@ fn window_size_dependent_setup(
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}).collect::<Vec<_>>()
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}
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#[repr(C)]
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#[derive(Default, Debug, Clone)]
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struct SimpleSpecializationConstants {
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first_constant: i32,
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second_constant: u32,
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third_constant: f32,
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}
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unsafe impl SpecializationConstants for SimpleSpecializationConstants {
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fn descriptors() -> &'static [SpecializationMapEntry] {
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static DESCRIPTORS: [SpecializationMapEntry; 3] = [
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SpecializationMapEntry {
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constant_id: 0,
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offset: 0,
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size: 4,
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},
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SpecializationMapEntry {
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constant_id: 1,
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offset: 4,
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size: 4,
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},
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SpecializationMapEntry {
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constant_id: 2,
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offset: 8,
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size: 4,
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},
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];
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&DESCRIPTORS
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}
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}
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pub struct VkProcessor<'a> {
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pub shader_kernels: Option<ShaderKernels>,
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pub compute_kernel: Option<ComputeKernel>,
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pub vertex_shader_path: PathBuf,
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pub fragment_shader_path: PathBuf,
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// Vulkan state fields
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pub instance: Arc<Instance>,
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pub physical: PhysicalDevice<'a>,
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pub graphics_pipeline: Option<Arc<GraphicsPipelineAbstract + Sync + Send>>,
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pub compute_pipeline: Option<std::sync::Arc<ComputePipeline<PipelineLayout<shade_runner::layouts::ComputeLayout>>>>,
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pub device: Arc<Device>,
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pub queues: QueuesIter,
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pub queue: Arc<Queue>,
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pub compute_set: Option<Arc<PersistentDescriptorSet<std::sync::Arc<ComputePipeline<PipelineLayout<shade_runner::layouts::ComputeLayout>>>, ((((), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u8]>>>), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u8]>>>), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u32]>>>)>>>,
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pub img_set: Option<Arc<PersistentDescriptorSet<Arc<dyn GraphicsPipelineAbstract + Send + Sync>, ((((), PersistentDescriptorSetImg<Arc<ImmutableImage<Format>>>), PersistentDescriptorSetSampler), PersistentDescriptorSetImg<Arc<AttachmentImage>>)>>>,
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pub graphics_image_buffer: Option<Arc<ImmutableImage<Format>>>,
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pub image_buffer: Vec<u8>,
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pub compute_image_buffers: Vec<Arc<CpuAccessibleBuffer<[u8]>>>,
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pub settings_buffer: Option<Arc<CpuAccessibleBuffer<[u32]>>>,
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pub dynamic_state: DynamicState,
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pub xy: (u32, u32),
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// TODO: This will need to handle multiple of each type
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pub shader_kernels: Option<ShaderKernels>,
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pub compute_kernel: Option<ComputeKernel>,
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// TODO: Move this into canvas
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pub vertex_buffer: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
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pub vertex_buffer2: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
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pub dynamic_state: DynamicState,
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pub graphics_image_swap_buffer: Option<Arc<AttachmentImage>>,
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pub textures: Vec<Arc<ImmutableImage<Format>>>,
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pub image_buffer_store : Vec<Box<ImageAccess + Send + Sync>>,
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pub compute_image: Option<ComputeImage>,
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pub swapchain: Option<Arc<Swapchain<Window>>>,
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@@ -164,35 +124,18 @@ impl<'a> VkProcessor<'a> {
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let queue = queues.next().unwrap();
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VkProcessor {
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shader_kernels: Option::None,
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compute_kernel: Option::None,
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vertex_shader_path: Default::default(),
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fragment_shader_path: Default::default(),
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instance: instance.clone(),
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physical: physical.clone(),
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graphics_pipeline: Option::None,
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compute_pipeline: Option::None,
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device: device.clone(),
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queue: queue,
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queues: queues,
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compute_set: Option::None,
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img_set: Option::None,
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graphics_image_buffer: None,
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image_buffer: Vec::new(),
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compute_image_buffers: Vec::new(),
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settings_buffer: Option::None,
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xy: (0, 0),
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vertex_buffer: Option::None,
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vertex_buffer2: None,
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dynamic_state: DynamicState { line_width: None, viewports: None, scissors: None },
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graphics_image_swap_buffer: None,
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shader_kernels: None,
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compute_kernel: None,
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vertex_buffer: None,
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vertex_buffer2: None,
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textures: vec![],
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image_buffer_store: vec![],
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compute_image: None,
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swapchain: None,
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swapchain_images: None
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}
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@@ -201,7 +144,6 @@ impl<'a> VkProcessor<'a> {
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pub fn compile_kernel(&mut self, filename: String) {
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self.compute_kernel = Some(ComputeKernel::new(filename, self.device.clone()));
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self.compute_pipeline = Some(self.compute_kernel.clone().unwrap().get_pipeline());
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}
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pub fn compile_shaders(&mut self, filename: String, surface: &'a Arc<Surface<Window>>) {
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@@ -323,40 +265,6 @@ impl<'a> VkProcessor<'a> {
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{
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self.load_compute_image(image_filename.clone());
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let project_root =
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std::env::current_dir()
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.expect("failed to get root directory");
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let mut compute_path = project_root.clone();
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compute_path.push(PathBuf::from("resources/images/"));
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compute_path.push(PathBuf::from(image_filename.clone()));
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let img = image::open(compute_path).expect("Couldn't find image");
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self.xy = img.dimensions();
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let data_length = self.xy.0 * self.xy.1 * 4;
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let pixel_count = img.raw_pixels().len();
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println!("Pixel count {}", pixel_count);
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if pixel_count != data_length as usize {
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println!("Creating apha channel...");
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for i in img.raw_pixels().iter() {
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if (self.image_buffer.len() + 1) % 4 == 0 {
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self.image_buffer.push(255);
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}
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self.image_buffer.push(*i);
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}
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self.image_buffer.push(255);
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} else {
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self.image_buffer = img.raw_pixels();
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}
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println!("Buffer length {}", self.image_buffer.len());
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println!("Size {:?}", self.xy);
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println!("Allocating Buffers...");
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let color = [1.,0.,0.,0.];
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let vertex_buffer = {
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@@ -399,7 +307,7 @@ impl<'a> VkProcessor<'a> {
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let o : Box<DescriptorSet + Send + Sync> = Box::new(
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PersistentDescriptorSet::start(
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self.shader_kernels.clone().unwrap().graphics_pipeline.clone().unwrap().clone(), 0
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self.shader_kernels.clone().unwrap().get_pipeline(), 0
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)
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.add_sampled_image(self.textures.get(0).unwrap().clone(), sampler.clone()).unwrap()
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.add_image(self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap()
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@@ -416,7 +324,7 @@ impl<'a> VkProcessor<'a> {
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let o : Box<DescriptorSet + Send + Sync> = Box::new(
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PersistentDescriptorSet::start(
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self.shader_kernels.clone().unwrap().graphics_pipeline.clone().unwrap().clone(), 0
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self.shader_kernels.clone().unwrap().get_pipeline(), 0
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)
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.add_sampled_image(self.textures.get(1).unwrap().clone(), sampler.clone()).unwrap()
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.add_image(self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap()
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@@ -473,14 +381,16 @@ impl<'a> VkProcessor<'a> {
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let mut v2 = Vec::new();
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v2.push(self.vertex_buffer2.clone().unwrap().clone());
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let xy = self.compute_image.clone().unwrap().get_size();
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let command_buffer =
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AutoCommandBufferBuilder::primary_one_time_submit(self.device.clone(), self.queue.family())
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.unwrap()
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.dispatch([self.xy.0, self.xy.1, 1],
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self.compute_pipeline.clone().unwrap().clone(),
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self.compute_image.clone().unwrap().clone().get_descriptor_set(self.compute_pipeline.clone().unwrap().clone()).clone(), ()).unwrap()
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//self.compute_set.clone().unwrap().clone(), ()).unwrap()
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.dispatch([xy.0, xy.1, 1],
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self.compute_kernel.clone().unwrap().clone().get_pipeline(),
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self.compute_image.clone().unwrap().clone()
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.get_descriptor_set(self.compute_kernel.clone().unwrap().clone().get_pipeline()).clone(), ()).unwrap()
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.copy_buffer_to_image(self.compute_image.clone().unwrap().clone().rw_buffers.get(0).unwrap().clone(),
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self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap()
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@@ -488,12 +398,12 @@ impl<'a> VkProcessor<'a> {
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.begin_render_pass(framebuffers[image_num].clone(), false, clear_values)
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.unwrap()
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.draw(self.shader_kernels.clone().unwrap().graphics_pipeline.clone().unwrap().clone(),
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.draw(self.shader_kernels.clone().unwrap().get_pipeline(),
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&self.dynamic_state.clone(), v,
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vec![self.get_image_set()], ())
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.unwrap()
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.draw(self.shader_kernels.clone().unwrap().graphics_pipeline.clone().unwrap().clone(),
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.draw(self.shader_kernels.clone().unwrap().get_pipeline(),
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&self.dynamic_state.clone(), v2,
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vec![self.get_gui_image_set()], ())
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.unwrap()
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