finished updating dependencies
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@@ -256,7 +256,6 @@ impl CanvasState {
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/// Takes physical and capabilities as we don't store that in Canvas
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pub fn load_shader<T: 'static, V>(&mut self,
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filename: String,
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physical: PhysicalDevice,
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capabilities: Capabilities) -> Option<Arc<CompiledShaderHandle>>
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where T: CompiledShader, V: Vertex {
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let handle = Arc::new(CompiledShaderHandle {
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