getting close, something wrong with copying the buffer. Probably the format that I've selected
This commit is contained in:
@@ -4,5 +4,16 @@ layout(location = 0) out vec4 f_color;
|
||||
layout(set = 0, binding = 0) uniform sampler2D tex;
|
||||
layout(set = 0, binding = 1, rgba8ui) readonly uniform uimage2D img;
|
||||
void main() {
|
||||
f_color = texture(tex, tex_coords);
|
||||
|
||||
vec2 onePixel = vec2(1.0, 1.0) / (720.0, 756.0);
|
||||
vec2 pos = tex_coords + onePixel * vec2(0, 0);
|
||||
ivec2 ipos = ivec2(pos);
|
||||
vec4 colorSum = imageLoad(img, ipos);
|
||||
f_color = colorSum;
|
||||
|
||||
|
||||
// f_color = texture(tex, tex_coords);
|
||||
// ivec2 t = ivec2(tex_coords.x, tex_coords.y );
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user