in the middle of expirimenting with was to implement this drawable api
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@@ -1,8 +1,9 @@
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use crate::util::vertex_3d::{Vertex3D};
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use std::sync::Arc;
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use std::collections::HashMap;
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use crate::canvas::canvas_state::{Drawable, CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle};
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use crate::canvas::canvas_state::{Drawable, CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle, DrawableTest};
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use crate::canvas::shader::text_shader::GlyphInstance;
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use std::hash::Hash;
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///
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pub struct CanvasFrame {
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@@ -12,10 +13,6 @@ pub struct CanvasFrame {
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pub text_drawables: HashMap<Arc<CanvasFontHandle>, Vec<GlyphInstance>>
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}
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pub struct GenericCanvasFrame<V, H, Im, In, T> {
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frame_data: HashMap<Arc<H>, Vec<(V, Im, In, T)>>
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}
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impl CanvasFrame {
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/// Creates a bare canvas frame with empty accumulators
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@@ -54,4 +51,25 @@ impl CanvasFrame {
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}
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}
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}
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}
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pub struct GenericCanvasFrame<H, V, In> {
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frame_data: HashMap<H, Vec<(Vec<V>, Vec<In>)>>
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}
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impl<H, V, In> GenericCanvasFrame<H, V, In> {
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/// Creates a bare canvas frame with empty accumulators
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pub fn new() -> GenericCanvasFrame<H, V, In> where H: Eq + Hash {
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GenericCanvasFrame {
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frame_data: Default::default()
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}
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}
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pub fn draw(&mut self, drawable: &dyn DrawableTest<V, H, In>) where H: Eq + Hash + Clone {
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self.frame_data
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.entry(drawable.get_handle().clone())
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.or_insert(Vec::new())
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.push((drawable.get_vertices(), drawable.get_instances()));
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}
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}
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@@ -31,19 +31,23 @@ use crate::canvas::shader::text_shader::GlyphInstance;
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use std::fs::File;
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use std::io::Read;
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use rusttype::{Font, PositionedGlyph, Scale, Rect, point, GlyphId};
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// I don't think this is going to work without getting into Box'ing
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pub trait DrawableTest<V, H, In> {
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fn get_vertices(&self) -> Vec<V>;
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fn get_instances(&self) -> Vec<In>;
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fn get_handle(&self) -> H;
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}
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/// A drawable object can be passed into a CanvasFrame to be rendered
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/// Very generic implementation. (N % 2 == 0) vertices, ditto for texture coords, and rgba color
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/// Provides Image and Texture handles for drawing
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/// Split out to two drawables?
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///
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//
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pub trait DrawableTest<V, H> {
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fn get_vertices(&self) -> Vec<V>;
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fn get_handle(&self) -> Vec<H>;
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}
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pub trait Drawable {
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fn get_vertices(&self) -> Vec<(f32, f32, f32)>;
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fn get_color(&self) -> (f32, f32, f32, f32);
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fn get_ti_coords(&self) -> Vec<(f32, f32)>;
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