in the middle of expirimenting with was to implement this drawable api
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@@ -31,19 +31,23 @@ use crate::canvas::shader::text_shader::GlyphInstance;
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use std::fs::File;
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use std::io::Read;
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use rusttype::{Font, PositionedGlyph, Scale, Rect, point, GlyphId};
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// I don't think this is going to work without getting into Box'ing
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pub trait DrawableTest<V, H, In> {
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fn get_vertices(&self) -> Vec<V>;
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fn get_instances(&self) -> Vec<In>;
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fn get_handle(&self) -> H;
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}
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/// A drawable object can be passed into a CanvasFrame to be rendered
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/// Very generic implementation. (N % 2 == 0) vertices, ditto for texture coords, and rgba color
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/// Provides Image and Texture handles for drawing
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/// Split out to two drawables?
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///
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//
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pub trait DrawableTest<V, H> {
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fn get_vertices(&self) -> Vec<V>;
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fn get_handle(&self) -> Vec<H>;
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}
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pub trait Drawable {
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fn get_vertices(&self) -> Vec<(f32, f32, f32)>;
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fn get_color(&self) -> (f32, f32, f32, f32);
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fn get_ti_coords(&self) -> Vec<(f32, f32)>;
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