hitting this damn shader module again. Very unergonomic interface with the fact that the entry point doesn't just own the shadermodule
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@@ -1,5 +1,5 @@
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use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
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use std::collections::HashMap;
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use std::collections::{HashMap, HashSet};
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use vulkano::buffer::{BufferAccess, BufferUsage, ImmutableBuffer, CpuAccessibleBuffer};
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use std::sync::Arc;
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use vulkano::format::{ClearValue, Format, R8Unorm};
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@@ -21,7 +21,7 @@ use vulkano::descriptor::descriptor::DescriptorDescTy::TexelBuffer;
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use crate::canvas::canvas_frame::CanvasFrame;
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use std::hash::Hash;
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use crate::canvas::canvas_text::{CanvasText, CanvasTextHandle};
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use crate::canvas::canvas_shader::{GenericShader, CanvasShaderHandle, CompiledGraphicsPipelineHandle, CompiledGraphicsPipeline};
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use crate::canvas::canvas_shader::{GenericShader, CanvasShaderHandle, CompiledGraphicsPipelineHandle, CompiledGraphicsPipeline, ShaderType};
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use crate::canvas::canvas_buffer::{CanvasImage, CanvasTexture, CanvasTextCache};
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use crate::util::vertex_3d::Vertex3D;
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use vulkano::pipeline::depth_stencil::{StencilFaceFlags, DynamicStencilValue};
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@@ -51,14 +51,6 @@ pub trait Drawable {
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}
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}
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/// Legacy ShaderType enum for single type shaders.
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#[derive(PartialEq, Eq, Hash, Clone)]
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pub enum ShaderType {
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SOLID = 0,
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TEXTURED = 1,
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IMAGE = 2,
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}
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/// Typed wrapper for a u32 texture handle (index id)
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub struct CanvasTextureHandle {
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@@ -344,7 +336,6 @@ impl CanvasState {
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/// Takes physical and capabilities as we don't store that in Canvas
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pub fn load_shader(&mut self,
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filename: String,
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shader_type: ShaderType,
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physical: PhysicalDevice,
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capabilities: Capabilities) -> Option<Arc<CompiledGraphicsPipelineHandle>> {
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