working on additive blending for determination of winding order. Saving here because this bug is very pretty

This commit is contained in:
2020-02-22 01:37:47 -08:00
parent b3e092e25a
commit 5dde94cdf9
7 changed files with 97 additions and 35 deletions

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@@ -10,6 +10,8 @@ layout(location = 0) out vec4 out_color;
void main() {
out_color = color;
gl_Position = vec4(v_position, 1.0);
}