working on additive blending for determination of winding order. Saving here because this bug is very pretty
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@@ -56,7 +56,7 @@ pub enum VertexTypes {
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ImageType(Vec<ImageVertex3D>, Arc<CanvasImageHandle>),
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ColorType(Vec<ColorVertex3D>),
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ThreeDType(Vec<Vertex3D>),
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TextType(Vec<TextVertex3D>),
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TextType(Vec<ColorVertex3D>),
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}
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