fixed 0,1 coord issue. Going to test multiple vertex buffers now
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@@ -396,7 +396,8 @@ impl CanvasState {
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self.image_vertex_buffer.insert(
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k.clone(),
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ImmutableBuffer::from_iter(
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v.first().unwrap().iter().cloned(),
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v.iter().fold(Vec::new(), |mut acc, x| [acc.as_slice(), x.as_slice()].concat()).iter(),
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//v.first().unwrap().iter().cloned(),
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BufferUsage::vertex_buffer(),
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self.queue.clone(),
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).unwrap().0,
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@@ -154,7 +154,7 @@ impl CompuState {
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let size = input_buffer.get_size();
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command_buffer = command_buffer
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.dispatch([size.0/8, size.1/8,1], pipeline, descriptor_set, ()).unwrap()
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// .dispatch([size.0/8, size.1/8,1], pipeline, descriptor_set, ()).unwrap()
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.copy_buffer(
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input_buffer.get_output_buffer(),
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output_buffer.get_input_buffer()).unwrap();
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25
src/main.rs
25
src/main.rs
@@ -99,19 +99,24 @@ pub fn main() {
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let sprite = Sprite::new_with_color((0., 0.), (0.1, 0.1), (1., 0., 0., 1.));
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let sprite2 = Sprite::new_with_color((-0.3, -0.5), (0.1, 0.1), (0., 1., 0., 1.));
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let compu_sprite1 = CompuSprite::new((-1., -0.5), (1.0, 1.0), (400.0, 400.0),
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let image_data = load_raw(String::from("funky-bird.jpg"));
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let image_dimensions_f = ((image_data.1).0 as f32, (image_data.1).1 as f32);
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let image_dimensions_u = image_data.1;
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let compu_sprite1 = CompuSprite::new((-1., -0.5), (1.0, 1.0), image_dimensions_f,
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// This swap image needs to match the size of the compute
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processor.new_swap_image((400, 400)));
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processor.new_swap_image(image_dimensions_u));
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let image_data = load_raw(String::from("test2.png"));
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let compute_buffer = processor.new_compute_buffer(image_data.0, image_data.1, 4);
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let compute_kernel = processor.get_kernel_handle(String::from("simple-edge.compute"))
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.expect("Can't find that kernel");
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let handle = processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap();
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let funky_handle = processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap();
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let sfml_handle = processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap();
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let sprite3 = Sprite::new_with_texture((0.0, -0.5), (0.5, 0.5), funky_handle.clone());
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let sprite4 = Sprite::new_with_texture((0.3, 0.5), (0.9, 0.9), sfml_handle.clone());
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let sprite3 = Sprite::new_with_texture((0.3, 0.5), (0.5, 0.5), handle.clone());
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drop(q2);
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drop(q1);
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@@ -120,6 +125,9 @@ pub fn main() {
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let mut exit = false;
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let mut count = 0;
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while let Some(p) = window.get_position() {
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elapsed_time = timer.elap_time();
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delta_time = elapsed_time - current_time;
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@@ -168,9 +176,16 @@ pub fn main() {
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compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
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compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
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if elapsed_time > (count) as f32 {
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count += 1;
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compu_frame.add_chained(compute_buffer.clone(), compute_buffer.clone(), compute_kernel.clone());
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}
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let mut canvas = CanvasFrame::new();
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canvas.draw(&sprite);
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canvas.draw(&sprite2);
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canvas.draw(&sprite4);
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canvas.draw(&sprite3);
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canvas.draw(&compu_sprite1);
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@@ -40,12 +40,12 @@ impl Sprite {
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position: position,
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ti_position: [
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(-1.0, -1.0), // top left
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(-1.0, 1.0), // bottom left
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(-0.0, -0.0), // top left
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(-0.0, 1.0), // bottom left
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( 1.0, 1.0), // bottom right
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(-1.0, -1.0), // top left
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(-0.0, -0.0), // top left
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( 1.0, 1.0), // bottom right
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( 1.0, -1.0), // top right
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( 1.0, -0.0), // top right
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],
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size: size,
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color: color,
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@@ -69,15 +69,15 @@ impl Sprite {
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],
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position: position,
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ti_position: [
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(-1.0, -1.0), // top left
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(-1.0, 1.0), // bottom left
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(-0.0, -0.0), // top left
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(-0.0, 1.0), // bottom left
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( 1.0, 1.0), // bottom right
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(-1.0, -1.0), // top left
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(-0.0, -0.0), // top left
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( 1.0, 1.0), // bottom right
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( 1.0, -1.0), // top right
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( 1.0, -0.0), // top right
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],
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size: size,
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color: (0.0, 0.0, 0.0, 0.0),
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color: (1.0, 0.0, 0.0, 1.0),
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textured: true,
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texture_handle: Some(texture_handle.clone())
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}
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@@ -145,6 +145,7 @@ impl<'a> VkProcessor<'a> {
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self.canvas.load_texture(String::from("button.png"));
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self.canvas.load_texture(String::from("background.jpg"));
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self.canvas.load_texture(String::from("test2.png"));
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self.canvas.load_texture(String::from("sfml.png"));
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}
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/// A hardcoded list of kernels which can be preloaded from this function
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