moved over to the enum method of drawing. Not flexible, but type safe
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@@ -11,7 +11,6 @@ use std::ffi::CStr;
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use std::marker::PhantomData;
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use vulkano::pipeline::depth_stencil::{DepthStencil, Compare, DepthBounds, Stencil, StencilOp};
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use vulkano::pipeline::vertex::{SingleBufferDefinition, VertexDefinition};
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use crate::util::vertex_3d::Vertex3D;
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use shade_runner as sr;
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use vulkano::memory::pool::PotentialDedicatedAllocation::Generic;
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use vulkano::SafeDeref;
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