moved over to the enum method of drawing. Not flexible, but type safe
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@@ -10,7 +10,6 @@ use std::ffi::CStr;
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use std::marker::PhantomData;
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use vulkano::pipeline::depth_stencil::{DepthStencil, Compare, DepthBounds, Stencil, StencilOp};
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use vulkano::pipeline::vertex::{SingleBufferDefinition, OneVertexOneInstanceDefinition};
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use crate::util::vertex_3d::Vertex3D;
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use shade_runner as sr;
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use crate::canvas::managed::shader::shader_common::{ShaderType, CompiledGraphicsPipelineResources, CompiledGraphicsPipeline};
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use crate::canvas::managed::handles::CompiledShaderHandle;
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