moved over to the enum method of drawing. Not flexible, but type safe

This commit is contained in:
2020-02-12 00:42:30 -08:00
parent 80c0d323be
commit 659cd98a1f
23 changed files with 192 additions and 570 deletions

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@@ -10,7 +10,6 @@ use std::ffi::CStr;
use std::marker::PhantomData;
use vulkano::pipeline::depth_stencil::{DepthStencil, Compare, DepthBounds, Stencil, StencilOp};
use vulkano::pipeline::vertex::{SingleBufferDefinition, OneVertexOneInstanceDefinition};
use crate::util::vertex_3d::Vertex3D;
use shade_runner as sr;
use crate::canvas::managed::shader::shader_common::{ShaderType, CompiledGraphicsPipelineResources, CompiledGraphicsPipeline};
use crate::canvas::managed::handles::CompiledShaderHandle;