somehow lost texturing need to look back
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@@ -97,9 +97,9 @@ pub fn main() {
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let mut mouse_xy = Vector2i::new(0, 0);
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let sprite = Sprite::new_with_color((0., 0.), (0.1, 0.1), (1., 0., 0., 1.));
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let sprite2 = Sprite::new_with_color((-1., -0.5), (0.1, 0.1), (0., 1., 0., 1.));
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let sprite2 = Sprite::new_with_color((-0.3, -0.5), (0.1, 0.1), (0., 1., 0., 1.));
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let compu_sprite1 = CompuSprite::new((-1., -0.5), (0.1, 0.1),
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let compu_sprite1 = CompuSprite::new((-1., -0.5), (0.4, 0.4),
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// This swap image needs to match the size of the compute
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processor.new_swap_image((720, 756)));
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@@ -172,7 +172,7 @@ pub fn main() {
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canvas.draw(&sprite);
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canvas.draw(&sprite2);
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canvas.draw(&sprite3);
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//canvas.draw(&compu_sprite1);
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canvas.draw(&compu_sprite1);
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{
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let g = hprof::enter("Run");
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processor.run(&surface,
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