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@@ -10,8 +10,8 @@ use winit::event::{DeviceEvent, MouseButton, ElementState, Event, WindowEvent};
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pub struct Sprite {
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verts: VertexType,
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position: (f32, f32),
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size: (f32, f32),
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pub position: (f32, f32),
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pub size: (f32, f32),
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depth: f32,
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texture_handle: Arc<CanvasTextureHandle>,
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}
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