forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches

This commit is contained in:
2019-07-07 01:00:26 -07:00
parent 942ff4035d
commit 820b99ae4e
5 changed files with 50 additions and 5 deletions

View File

@@ -18,7 +18,6 @@ use sfml::window::{Event, Key, Style};
use sfml::window::mouse::*;
use sfml::window::mouse;
use vulkano::sync;
use std::sync::Arc;
use std::{fs, mem, iter, ptr};
@@ -30,7 +29,6 @@ use crate::slider::Slider;
use crate::timer::Timer;
use na::DimAdd;
use std::time::{SystemTime, Duration};
use shade_runner as sr;
use std::ffi::CStr;
use std::ptr::write;
use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess};
@@ -40,11 +38,14 @@ use vulkano::device::{Device, DeviceExtensions};
use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice};
use vulkano::pipeline::ComputePipeline;
use vulkano::sync::GpuFuture;
use shaderc::CompileOptions;
use shade_runner::CompileError;
mod slider;
mod timer;
mod input;
mod vkprocessor;
mod util;
// What next?