lots of refactoring for the dynamic vertex in addition to planning out documentation
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@@ -10,7 +10,7 @@ layout(location = 2) in vec2 ti_position;
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layout(location = 3) in vec2 screen_position;
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layout(location = 4) in vec2 atlas_position;
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layout(location = 5) in vec2 atlas_size;
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layout(location = 6 in float scale;
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layout(location = 6) in float scale;
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// These are made up in the shader themselves
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layout(location = 0) out vec2 tex_coords;
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